Avoid duplicate provider refresh on connect

This commit is contained in:
Meta Vens 2026-07-12 07:20:43 +01:00
commit 2ed4e263ee
2 changed files with 6 additions and 2 deletions

View file

@ -79,8 +79,10 @@ namespace GameCult.Eve.UnityScene
public void Refresh()
{
Bridge.Connect();
Bridge.Refresh();
if (Bridge.IsConnected)
Bridge.Refresh();
else
Bridge.Connect();
}
public void Submit(EveSurfaceCommandRequest request)

View file

@ -211,6 +211,8 @@ namespace GameCult.Eve.UnityScene
public EveUnityPlayableWorldAssetManifestDocument CurrentAssetManifestDocument { get; private set; }
public bool IsConnected => _connected;
EveUnitySceneProviderSurfaceDocument IEveUnitySceneProviderSurfaceDocumentSource.CurrentDocument =>
CurrentSurfaceDocument;