Avoid duplicate provider refresh on connect
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2 changed files with 6 additions and 2 deletions
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@ -79,8 +79,10 @@ namespace GameCult.Eve.UnityScene
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public void Refresh()
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{
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Bridge.Connect();
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Bridge.Refresh();
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if (Bridge.IsConnected)
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Bridge.Refresh();
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else
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Bridge.Connect();
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}
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public void Submit(EveSurfaceCommandRequest request)
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@ -211,6 +211,8 @@ namespace GameCult.Eve.UnityScene
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public EveUnityPlayableWorldAssetManifestDocument CurrentAssetManifestDocument { get; private set; }
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public bool IsConnected => _connected;
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EveUnitySceneProviderSurfaceDocument IEveUnitySceneProviderSurfaceDocumentSource.CurrentDocument =>
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CurrentSurfaceDocument;
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