Configure runtime clients before mounting
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@ -19,7 +19,7 @@ namespace GameCult.Eve.UnityScene
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[SerializeField] private bool createSceneRootIfMissing = true;
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[SerializeField] private bool attachInputDriver = true;
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[SerializeField] private bool attachCameraRig = true;
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[SerializeField] private bool connectOnEnable = true;
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[SerializeField] private bool connectOnEnable;
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public EveUnityPlayableWorldClientHost? Host => host;
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