Configure runtime clients before mounting

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Meta Vens 2026-07-12 07:17:09 +01:00
commit aa958fbe97

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@ -19,7 +19,7 @@ namespace GameCult.Eve.UnityScene
[SerializeField] private bool createSceneRootIfMissing = true;
[SerializeField] private bool attachInputDriver = true;
[SerializeField] private bool attachCameraRig = true;
[SerializeField] private bool connectOnEnable = true;
[SerializeField] private bool connectOnEnable;
public EveUnityPlayableWorldClientHost? Host => host;