Keep mounted provider events isolated while staging

This commit is contained in:
Meta Vens 2026-08-19 00:02:13 +02:00
commit 07f1df9cf4

View file

@ -181,6 +181,7 @@ namespace GameCult.Eve.UnityScene
_previousProvider = null;
if (previous.Bridge != null)
previous.Bridge.ReceiptAvailable -= ForwardReceipt;
AttachPrepared(_transport, _bridge);
previous.Bridge?.Dispose();
previous.Transport?.Dispose();
}
@ -284,6 +285,7 @@ namespace GameCult.Eve.UnityScene
private void Update()
{
_previousProvider?.Transport?.PumpLiveEvents();
_transport?.PumpLiveEvents();
EveFieldsSplatsDocument? latestFields = null;
while (_pendingFields.TryDequeue(out var fields))
@ -432,7 +434,6 @@ namespace GameCult.Eve.UnityScene
Selection = prepared.Selection;
_transport = prepared.Transport;
_bridge = prepared.Bridge;
AttachPrepared(_transport, _bridge);
while (_pendingEntityViews.TryDequeue(out var pending)) pending.Lease.Dispose();
while (_pendingFields.TryDequeue(out _)) { }
}