From 07f1df9cf4f4f04ede42043889ca4a25da909629 Mon Sep 17 00:00:00 2001 From: Meta Vens Date: Wed, 19 Aug 2026 00:02:13 +0200 Subject: [PATCH] Keep mounted provider events isolated while staging --- .../Runtime/CultMesh/EveUnityCultMeshPlayableWorldProvider.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/packages/org.gamecult.eve.unity-scene/Runtime/CultMesh/EveUnityCultMeshPlayableWorldProvider.cs b/packages/org.gamecult.eve.unity-scene/Runtime/CultMesh/EveUnityCultMeshPlayableWorldProvider.cs index e8d74e1..d580681 100644 --- a/packages/org.gamecult.eve.unity-scene/Runtime/CultMesh/EveUnityCultMeshPlayableWorldProvider.cs +++ b/packages/org.gamecult.eve.unity-scene/Runtime/CultMesh/EveUnityCultMeshPlayableWorldProvider.cs @@ -181,6 +181,7 @@ namespace GameCult.Eve.UnityScene _previousProvider = null; if (previous.Bridge != null) previous.Bridge.ReceiptAvailable -= ForwardReceipt; + AttachPrepared(_transport, _bridge); previous.Bridge?.Dispose(); previous.Transport?.Dispose(); } @@ -284,6 +285,7 @@ namespace GameCult.Eve.UnityScene private void Update() { + _previousProvider?.Transport?.PumpLiveEvents(); _transport?.PumpLiveEvents(); EveFieldsSplatsDocument? latestFields = null; while (_pendingFields.TryDequeue(out var fields)) @@ -432,7 +434,6 @@ namespace GameCult.Eve.UnityScene Selection = prepared.Selection; _transport = prepared.Transport; _bridge = prepared.Bridge; - AttachPrepared(_transport, _bridge); while (_pendingEntityViews.TryDequeue(out var pending)) pending.Lease.Dispose(); while (_pendingFields.TryDequeue(out _)) { } }