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| Filename | Latest commit message | Latest commit date |
|---|---|---|
| .github/workflows | ||
| Delvehold | ||
| scripts/quartz | ||
| site | ||
| .gitattributes | ||
| .gitignore | ||
| AGENTS.md | ||
| README.md | ||
DELVE/HOLD
DELVE/HOLD is a tiny persistent-world experiment built as a proving ground for CultMesh and the broader Aetheria architecture.
One shared world is projected through two modes:
- DELVE — a cooperative Unity RPG in which players enter procedurally generated living dungeons.
- HOLD — a cozy browser incremental about a mage's workshop growing into a networked magical factory.
The published project notes live in Delvehold/. The site is a thin consumer of the shared GameCult-Quartz engine and deploys to delvehold.gamecult.org.
Local documentation build
The launcher expects GameCult-Quartz beside this repository or at GAMECULT_QUARTZ_ROOT.
.\scripts\quartz\quartz.ps1 build
Generated output is written to quartz-site/public/.