Brings the Game Design surfaces, site presentation, AGENTS.md wiring, and prose
doctrine across. Resolves every Lore conflict in favour of main.
Main independently reapplied this branch's lore canon during the accessibility
waves, in clearer prose and under clearer headings: "The first rune" became
"Learning to stop", "Wands and bindings" became "Building wands and bindings",
and "Memory in flow" became "How mana carries a spell". The Vault and Hold
definitions, the multi-Hold seal rules, the civic home, and the route books all
landed on main already. Taking the branch side would have regressed fifteen
waves of accessibility work to recover claims main already holds.
One claim had no equivalent on main: that casting and enchanting express the
same operations in different structures. Reapplied to Runic Engineering in
main's register rather than merged as written.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Accessibility guidance erodes on its own because the error is asymmetric:
writing above a reader reads as respect, writing below them reads as
condescension. Unchecked, the level only climbs, and each pass inherits the
previous pass's ceiling.
The drift is undetectable from inside. Prose is legible to precisely the
reader it was tuned for, and it was tuned for whoever wrote it, so rereading
cannot find it. The failure is also silent for the reader who suffers it: a
newcomer understands every sentence while nothing accumulates, which produces
no complaint and therefore no correcting signal.
Records the consequence that a fact audit cannot catch: over-calibration
compresses rather than omits, so the context is present but expandable only by
someone who already holds it.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude Code reads CLAUDE.md, not AGENTS.md, so this repo's doctrine was
invisible to it. This one-line import makes the existing AGENTS.md load
without duplicating or renaming it. Codex is unaffected.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>