CultPong/Assets/Scripts/LiteNetLib/NetUtils.cs
2020-09-25 07:12:38 +01:00

279 lines
9.8 KiB
C#

using System;
using System.Collections.Generic;
using System.Diagnostics;
#if WINRT && !UNITY_EDITOR
using Windows.Networking;
using Windows.Networking.Connectivity;
#else
using System.Net;
using System.Net.Sockets;
using System.Net.NetworkInformation;
#endif
namespace LiteNetLib
{
#if WINRT && !UNITY_EDITOR
public enum ConsoleColor
{
Gray,
Yellow,
Cyan,
DarkCyan,
DarkGreen,
Blue,
DarkRed,
Red,
Green,
DarkYellow
}
#endif
/// <summary>
/// Address type that you want to receive from NetUtils.GetLocalIp method
/// </summary>
[Flags]
public enum LocalAddrType
{
IPv4 = 1,
IPv6 = 2,
All = 3
}
/// <summary>
/// Some specific network utilities
/// </summary>
public static class NetUtils
{
/// <summary>
/// Request time from NTP server and calls callback (if success)
/// </summary>
/// <param name="ntpServerAddress">NTP Server address</param>
/// <param name="port">port</param>
/// <param name="onRequestComplete">callback (called from other thread!)</param>
public static void RequestTimeFromNTP(string ntpServerAddress, int port, Action<DateTime?> onRequestComplete)
{
NetSocket socket = null;
var ntpEndPoint = new NetEndPoint(ntpServerAddress, port);
NetManager.OnMessageReceived onReceive = (data, length, code, point) =>
{
if (!point.Equals(ntpEndPoint) || length < 48)
{
return;
}
socket.Close();
ulong intPart = (ulong)data[40] << 24 | (ulong)data[41] << 16 | (ulong)data[42] << 8 | (ulong)data[43];
ulong fractPart = (ulong)data[44] << 24 | (ulong)data[45] << 16 | (ulong)data[46] << 8 | (ulong)data[47];
var milliseconds = (intPart * 1000) + ((fractPart * 1000) / 0x100000000L);
onRequestComplete(new DateTime(1900, 1, 1, 0, 0, 0, DateTimeKind.Utc).AddMilliseconds((long) milliseconds));
};
//Create and start socket
socket = new NetSocket(onReceive);
socket.Bind(0, false);
//Send request
int errorCode = 0;
var sendData = new byte[48];
sendData[0] = 0x1B;
var sendCount = socket.SendTo(sendData, 0, sendData.Length, ntpEndPoint, ref errorCode);
if (errorCode != 0 || sendCount != sendData.Length)
{
onRequestComplete(null);
}
}
/// <summary>
/// Get all local ip addresses
/// </summary>
/// <param name="addrType">type of address (IPv4, IPv6 or both)</param>
/// <returns>List with all local ip adresses</returns>
public static List<string> GetLocalIpList(LocalAddrType addrType)
{
List<string> targetList = new List<string>();
GetLocalIpList(targetList, addrType);
return targetList;
}
/// <summary>
/// Get all local ip addresses (non alloc version)
/// </summary>
/// <param name="targetList">result list</param>
/// <param name="addrType">type of address (IPv4, IPv6 or both)</param>
public static void GetLocalIpList(List<string> targetList, LocalAddrType addrType)
{
bool ipv4 = (addrType & LocalAddrType.IPv4) == LocalAddrType.IPv4;
bool ipv6 = (addrType & LocalAddrType.IPv6) == LocalAddrType.IPv6;
#if WINRT && !UNITY_EDITOR
foreach (HostName localHostName in NetworkInformation.GetHostNames())
{
if (localHostName.IPInformation != null &&
((ipv4 && localHostName.Type == HostNameType.Ipv4) ||
(ipv6 && localHostName.Type == HostNameType.Ipv6)))
{
targetList.Add(localHostName.ToString());
}
}
#else
try
{
foreach (NetworkInterface ni in NetworkInterface.GetAllNetworkInterfaces())
{
//Skip loopback and disabled network interfaces
if (ni.NetworkInterfaceType == NetworkInterfaceType.Loopback ||
ni.OperationalStatus != OperationalStatus.Up)
continue;
var ipProps = ni.GetIPProperties();
//Skip address without gateway
if (ipProps.GatewayAddresses.Count == 0)
continue;
foreach (UnicastIPAddressInformation ip in ipProps.UnicastAddresses)
{
var address = ip.Address;
if ((ipv4 && address.AddressFamily == AddressFamily.InterNetwork) ||
(ipv6 && address.AddressFamily == AddressFamily.InterNetworkV6))
targetList.Add(address.ToString());
}
}
}
catch
{
//ignored
}
//Fallback mode (unity android)
if (targetList.Count == 0)
{
#if NETCORE
var hostTask = Dns.GetHostEntryAsync(Dns.GetHostName());
hostTask.Wait();
var host = hostTask.Result;
#else
var host = Dns.GetHostEntry(Dns.GetHostName());
#endif
foreach (IPAddress ip in host.AddressList)
{
if((ipv4 && ip.AddressFamily == AddressFamily.InterNetwork) ||
(ipv6 && ip.AddressFamily == AddressFamily.InterNetworkV6))
targetList.Add(ip.ToString());
}
}
#endif
if (targetList.Count == 0)
{
if(ipv4)
targetList.Add("127.0.0.1");
if(ipv6)
targetList.Add("::1");
}
}
private static readonly List<string> IpList = new List<string>();
/// <summary>
/// Get first detected local ip address
/// </summary>
/// <param name="addrType">type of address (IPv4, IPv6 or both)</param>
/// <returns>IP address if available. Else - string.Empty</returns>
public static string GetLocalIp(LocalAddrType addrType)
{
lock (IpList)
{
IpList.Clear();
GetLocalIpList(IpList, addrType);
return IpList.Count == 0 ? string.Empty : IpList[0];
}
}
// ===========================================
// Internal and debug log related stuff
// ===========================================
internal static void PrintInterfaceInfos()
{
#if !WINRT || UNITY_EDITOR
DebugWriteForce(ConsoleColor.Green, "IPv6Support: {0}", NetSocket.IPv6Support);
try
{
foreach (NetworkInterface ni in NetworkInterface.GetAllNetworkInterfaces())
{
foreach (UnicastIPAddressInformation ip in ni.GetIPProperties().UnicastAddresses)
{
if (ip.Address.AddressFamily == AddressFamily.InterNetwork ||
ip.Address.AddressFamily == AddressFamily.InterNetworkV6)
{
DebugWriteForce(
ConsoleColor.Green,
"Interface: {0}, Type: {1}, Ip: {2}, OpStatus: {3}",
ni.Name,
ni.NetworkInterfaceType.ToString(),
ip.Address.ToString(),
ni.OperationalStatus.ToString());
}
}
}
}
catch (Exception e)
{
DebugWriteForce(ConsoleColor.Red, "Error while getting interface infos: {0}", e.ToString());
}
#endif
}
internal static int RelativeSequenceNumber(int number, int expected)
{
return (number - expected + NetConstants.MaxSequence + NetConstants.HalfMaxSequence) % NetConstants.MaxSequence - NetConstants.HalfMaxSequence;
}
private static readonly object DebugLogLock = new object();
private static void DebugWriteLogic(ConsoleColor color, string str, params object[] args)
{
lock (DebugLogLock)
{
if (NetDebug.Logger == null)
{
#if UNITY
UnityEngine.Debug.Log(string.Format(str, args));
#elif WINRT
Debug.WriteLine(str, args);
#else
Console.ForegroundColor = color;
Console.WriteLine(str, args);
Console.ForegroundColor = ConsoleColor.Gray;
#endif
}
else
{
NetDebug.Logger.WriteNet(color, str, args);
}
}
}
[Conditional("DEBUG_MESSAGES")]
internal static void DebugWrite(string str, params object[] args)
{
DebugWriteLogic(ConsoleColor.DarkGreen, str, args);
}
[Conditional("DEBUG_MESSAGES")]
internal static void DebugWrite(ConsoleColor color, string str, params object[] args)
{
DebugWriteLogic(color, str, args);
}
[Conditional("DEBUG_MESSAGES"), Conditional("DEBUG")]
internal static void DebugWriteForce(ConsoleColor color, string str, params object[] args)
{
DebugWriteLogic(color, str, args);
}
[Conditional("DEBUG_MESSAGES"), Conditional("DEBUG")]
internal static void DebugWriteError(string str, params object[] args)
{
DebugWriteLogic(ConsoleColor.Red, str, args);
}
}
}