CultPong/Assets/Scripts/ImpactAudio.cs
2020-09-25 07:12:38 +01:00

19 lines
372 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ImpactAudio : MonoBehaviour
{
public AudioClip[] Sounds;
private AudioSource _source;
private void OnCollisionExit(Collision other)
{
_source.PlayOneShot(Sounds[Random.Range(0,Sounds.Length)]);
}
private void Start()
{
_source = GetComponent<AudioSource>();
}
}