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Assets/LeanTween/Examples/Scripts/GeneralBasicJS.js
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78
Assets/LeanTween/Examples/Scripts/GeneralBasicJS.js
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#pragma strict
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import DentedPixel;
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public var prefabAvatar:GameObject;
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function Start () {
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// Setup
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var avatarRotate:GameObject = GameObject.Find("AvatarRotate");
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var avatarScale:GameObject = GameObject.Find("AvatarScale");
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var avatarMove:GameObject = GameObject.Find("AvatarMove");
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// Rotate Example
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LeanTween.rotateAround( avatarRotate, Vector3.forward, 360f, 5f);
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// Scale Example
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LeanTween.scale( avatarScale, new Vector3(1.7f, 1.7f, 1.7f), 5f).setEase(LeanTweenType.easeOutBounce);
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LeanTween.moveX( avatarScale, avatarScale.transform.position.x + 5f, 5f).setEase(LeanTweenType.easeOutBounce); // Simultaneously target many different tweens on the same object
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// Move Example
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LeanTween.move( avatarMove, avatarMove.transform.position + new Vector3(-9f, 0f, 1f), 2f).setEase(LeanTweenType.easeInQuad);
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// Delay
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LeanTween.move( avatarMove, avatarMove.transform.position + new Vector3(-6f, 0f, 1f), 2f).setDelay(3f);
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// Chain properties (delay, easing with a set repeating of type ping pong)
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LeanTween.scale( avatarScale, new Vector3(0.2f, 0.2f, 0.2f), 1f).setDelay(7f).setEase(LeanTweenType.easeInOutCirc).setRepeat(5).setLoopPingPong();
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// Call methods after a certain time period
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LeanTween.delayedCall(gameObject, 0.2f, advancedExamples);
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}
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// Advanced Examples
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// It might be best to master the basics first, but this is included to tease the many possibilies LeanTween provides.
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function advancedExamples(){
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LeanTween.delayedCall(gameObject, 14f, function(){
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for(var i:int=0; i < 10; i++){
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// Instantiate Container
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var rotator:GameObject = new GameObject("rotator"+i);
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rotator.transform.position = new Vector3(10.2f,2.85f,0f);
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// Instantiate Avatar
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var dude:GameObject = GameObject.Instantiate(prefabAvatar, Vector3.zero, prefabAvatar.transform.rotation ) as GameObject;
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dude.transform.parent = rotator.transform;
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dude.transform.localPosition = new Vector3(0f,1.5f,2.5f*i);
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// Scale, pop-in
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dude.transform.localScale = new Vector3(0f,0f,0f);
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LeanTween.scale(dude, new Vector3(0.65f,0.65f,0.65f), 1f).setDelay(i*0.2f).setEase(LeanTweenType.easeOutBack);
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// Color like the rainbow
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var period:float = LeanTween.tau/10*i;
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var red:float = Mathf.Sin(period + LeanTween.tau*0f/3f) * 0.5f + 0.5f;
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var green:float = Mathf.Sin(period + LeanTween.tau*1f/3f) * 0.5f + 0.5f;
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var blue:float = Mathf.Sin(period + LeanTween.tau*2f/3f) * 0.5f + 0.5f;
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var rainbowColor:Color = new Color(red, green, blue);
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LeanTween.color(dude, rainbowColor, 0.3f).setDelay(1.2f + i*0.4f);
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// Push into the wheel
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LeanTween.moveZ(dude, 0f, 0.3f).setDelay(1.2f + i*0.4f).setEase(LeanTweenType.easeSpring).setOnComplete(
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function( rot:GameObject ){
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LeanTween.rotateAround(rot, Vector3.forward, -1080f, 12f);
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}
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).setOnCompleteParam( rotator );
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// Jump Up and back down
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LeanTween.moveLocalY(dude,4f,1.2f).setDelay(5f + i*0.2f).setLoopPingPong().setRepeat(2).setEase(LeanTweenType.easeInOutQuad);
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// Alpha Out, and destroy
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LeanTween.alpha(dude, 0f, 0.6f).setDelay(9.2f + i*0.4f).setDestroyOnComplete(true).setOnComplete(
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function(rot:GameObject){
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Destroy( rot ); // destroying parent as well
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}
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).setOnCompleteParam( rotator );
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}
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}).setOnCompleteOnStart(true).setRepeat(-1); // Have the OnComplete play in the beginning and have the whole group repeat endlessly
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}
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