CultPong/Assets/Scripts/LiteNetLib/NetPacketPool.cs

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C#
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using System;
using System.Collections.Generic;
using LiteNetLib.Utils;
namespace LiteNetLib
{
internal class NetPacketPool
{
private const int PoolLimit = 1000;
private readonly Stack<NetPacket> _pool;
public NetPacketPool()
{
_pool = new Stack<NetPacket>();
}
public NetPacket GetWithData(PacketProperty property, NetDataWriter writer)
{
var packet = Get(property, writer.Length);
Buffer.BlockCopy(writer.Data, 0, packet.RawData, NetPacket.GetHeaderSize(property), writer.Length);
return packet;
}
public NetPacket GetWithData(PacketProperty property, byte[] data, int start, int length)
{
var packet = Get(property, length);
Buffer.BlockCopy(data, start, packet.RawData, NetPacket.GetHeaderSize(property), length);
return packet;
}
private NetPacket GetPacket(int size, bool clear)
{
NetPacket packet = null;
if (size <= NetConstants.MaxPacketSize)
{
lock (_pool)
{
if (_pool.Count > 0)
{
packet = _pool.Pop();
}
}
}
if (packet == null)
{
//allocate new packet
packet = new NetPacket(size);
}
else
{
//reallocate packet data if packet not fits
if (!packet.Realloc(size) && clear)
{
//clear in not reallocated
Array.Clear(packet.RawData, 0, size);
}
}
return packet;
}
//Get packet just for read
public NetPacket GetAndRead(byte[] data, int start, int count)
{
NetPacket packet = GetPacket(count, false);
if (!packet.FromBytes(data, start, count))
{
Recycle(packet);
return null;
}
return packet;
}
//Get packet with size
public NetPacket Get(PacketProperty property, int size)
{
size += NetPacket.GetHeaderSize(property);
NetPacket packet = GetPacket(size, true);
packet.Property = property;
packet.Size = size;
return packet;
}
public void Recycle(NetPacket packet)
{
if (packet.Size > NetConstants.MaxPacketSize || _pool.Count > PoolLimit)
{
//Dont pool big packets. Save memory
return;
}
//Clean fragmented flag
packet.IsFragmented = false;
lock (_pool)
{
_pool.Push(packet);
}
}
}
}