Eureka target for giving cultmesh-ts a QUIC realtime provider and consumer,
byte-compatible with GameCult.Mesh.Quic and the Unity native MsQuic connector.
First consumer: the StreamPixels service publishing to its Unity overlay.
Operator rulings 2026-09-16: overlay character, subathon window and scene
intents travel as QUIC state frames and the costume catalog as an HTTPS
content artifact; shared TypeScript route verification moves to a
browser-safe module; Windows x64 and Linux x64 only; datagrams out of scope.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>