| Filename | Latest commit message | Latest commit date |
|---|---|---|
F1: InitializeLogSequencesFromStore raises the in-memory floor to the highest gap above the store's compaction point, so a restart after a double refusal or an interrupted compaction answers compacted_history instead of a gapped log. F2: the journal raises one CultNetShardLogException per call carrying every burned (shard, sequence); the unwrap rule for a cache-aggregated hold is documented on the exception and on the cache commit. F3: TakeDoor no longer refuses a door whose instance is the cached one, so mutate-then-predict publishes Predicted and is not logged. F6: a door-less change no shard matches is not logged; doors keep the fallback shard they were resolved to. Dispose disposes the journal before the observer. The log store doc says a slow store blocks cache readers. Soul F4 is ignored as an accepted follow-up, M1 is explicit. Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com> |
||
| .. | ||
| CultCachePublicationIsolationTests.cs | ||
| CultNetCanonicalNumberTests.cs | ||
| CultNetDocumentBindingResolverTests.cs | ||
| CultNetDocumentRegistryVariantTests.cs | ||
| CultNetJournalTests.cs | ||
| CultNetOperationServerTests.cs | ||
| CultNetPublicationOrderTests.cs | ||
| CultNetPublishesCommitsTests.cs | ||
| CultNetSchemaContractTests.cs | ||
| CultNetSchemaServerGroupTests.cs | ||
| CultNetSelectionEvaluatorTests.cs | ||
| CultNetSelectionFixBatchTests.cs | ||
| CultNetSelectionPageTests.cs | ||
| CultNetSelectionSurvivorTests.cs | ||
| GameCult.Networking.Tests.csproj | ||
| MiniJsonSchemaValidator.cs | ||
| NetworkingTests.cs | ||
| README.md | ||
| SelectionParityVectorTests.cs | ||
| SelectionWireParityTests.cs | ||
| SoulP4ProbeTests.cs | ||
| SoulPub3Tests.cs | ||
GameCult.Networking.Tests
GameCult.Networking.Tests contains NUnit tests for the networking library.
Scope
The tests currently cover:
- AES-GCM encrypt/decrypt round-trips in
Secret - signed session-token validation
- signed session-token tamper detection
- signed session-token expiry handling
Run
dotnet test tests\GameCult.Networking.Tests\GameCult.Networking.Tests.csproj
Adding New Tests
Typical future areas to expand include:
- client reconnect and verify flows
- login and registration integration tests
- malformed message handling
- rate-limiting behavior under concurrency