CultLib/tests
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Meta Vens ea1bd6a797 Every runtime rewrites only a file that is exactly one store
A rewrite read the header of the file it replaces but not whether the file was
a store: C# ReadStoreHeader skipped one value and ignored bytes after it, and
took a non-array value or an array whose first slot is a string that is not a
store header for a headerless legacy file (so did the C# Mesh raw write, which
uses it); TypeScript's pushAll took any non-array value or non-header first slot
for v1; Rust ignored bytes after the array.

The rule, one per runtime: a file is a store on rewrite only when it is exactly
one complete MessagePack array. Bytes after it, a value that is not an array,
and a first slot that is a string but not a header this runtime reads are
refused, and the file is left untouched. An empty file and a legacy envelope
array (first slot not a string, empty included) carry no header and are still
rewritten.

- C#: ReadStoreHeader refuses non-array values, trailing bytes and a non-header
  first string, with a NotSupportedException naming which.
- TypeScript: storeHeader (store-format.ts) decides the rewrite header;
  @msgpack/msgpack's decode already refuses trailing bytes.
- Rust: store_header(bytes, whole) walks with a cursor; the rewrite path asks
  for the whole file, the read paths keep reading as before.
- Python: push_all already reads the whole file (unpackb refuses trailing
  bytes, the legacy decoder refuses anything but a list of maps); pinned by a
  test.

Tests in each runtime run the same file matrix (truncated, trailing, scalar,
map, string first; empty, empty array, legacy), plus a C# unconditional commit
over a store with trailing bytes and the C# Mesh raw write.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 00:01:58 +02:00
..
GameCult.Caching.ConsumerBuild Delete the CultCache MessagePack source generator 2026-09-13 23:38:08 +02:00
GameCult.Caching.InteropPeer Interop: an element id crosses C#, TypeScript, Python and Rust 2026-09-29 15:03:09 +02:00
GameCult.Caching.Tests Every runtime rewrites only a file that is exactly one store 2026-09-30 00:01:58 +02:00
GameCult.Geometry.Tests Add canonical System.Text.Json converters for every CultMath value type 2026-09-29 16:57:31 +02:00
GameCult.Mesh.Quic.Native.Tests Extend the Cut 5 interop lane: a late C# native connector gets the TS retained frame 2026-09-23 18:32:39 +02:00
GameCult.Mesh.Quic.Tests Fix a flaky disconnect wait in the reliable-ordered retention test 2026-09-23 18:20:36 +02:00
GameCult.Mesh.Tests Every runtime rewrites only a file that is exactly one store 2026-09-30 00:01:58 +02:00
GameCult.Networking.InteropPeer Wait for a client before quic-realtime-serve broadcasts 2026-09-23 14:38:51 +02:00
GameCult.Networking.Tests Merge RUDP stray-packet hardening across all four runtimes 2026-09-29 22:05:30 +02:00
GameCult.Networking.WebSockets.Tests Add real browser CultMesh transport proof 2026-08-18 00:05:57 +02:00
vectors Old-reader probes: a reader from before element ids refuses the v3 header 2026-09-29 18:27:17 +02:00