CultLib/tests/GameCult.Networking.Tests/README.md
Meta Vens 0bfc85a4f2 JSON backing store, I/O fixes, Networking Security
Introduced Newtonsoft.Json-backed persistence.
Improved backing-store reliability and serialization across the caching stack.
Improved networking security posture.

Key changes:
- Add new GameCult.Caching.NewtonsoftJson project with SingleFile/MultiFile backing stores and polymorphic known-type envelopes.
- Add MessagePack helper serialization (DatabaseEntrySerialization) and update MessagePack backing stores to use the shared options/resolver; add DatabaseLink formatter and generator/analyzer docs.
- Update CultLib.sln to include the new projects and new caching tests project.
- Improve CultCache persistence behavior: track pending store operations, wait for operations on PullAll, and centralize async push handling with error logging.
- Harden file I/O in multi-file/single-file stores: atomic temp-file writes, safe Replace/Move semantics, rename-safe deletes, and improved file-watcher subscription and debounce disposal.
- Add README files and documentation for several subprojects and packaging projects.

These changes add JSON persistence support, improve serialization consistency, and make on-disk operations more robust and observable.
2026-04-18 13:01:24 +01:00

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Markdown

# GameCult.Networking.Tests
`GameCult.Networking.Tests` contains NUnit tests for the networking library.
## Scope
The tests currently cover:
- AES-GCM encrypt/decrypt round-trips in `Secret`
- signed session-token validation
- signed session-token tamper detection
- signed session-token expiry handling
## Run
```powershell
dotnet test tests\GameCult.Networking.Tests\GameCult.Networking.Tests.csproj
```
## Adding New Tests
Typical future areas to expand include:
- client reconnect and verify flows
- login and registration integration tests
- malformed message handling
- rate-limiting behavior under concurrency