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2026-10-22 22:26:05 +02:00 |
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GameCult.Caching.ConsumerBuild
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Delete the CultCache MessagePack source generator
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2026-09-13 23:38:08 +02:00 |
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GameCult.Caching.InteropPeer
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interop peers: hold-lock mode in the C# peer and the Rust example
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2026-10-20 14:50:19 +02:00 |
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GameCult.Caching.Tests
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Caching tests: the ref-list store flushes and reads back
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2026-10-22 22:26:05 +02:00 |
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GameCult.Geometry.Tests
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Geometry tests: import System.Linq for the reference walk test
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2026-09-30 02:30:43 +02:00 |
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GameCult.Mesh.Quic.Native.Tests
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Extend the Cut 5 interop lane: a late C# native connector gets the TS retained frame
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2026-09-23 18:32:39 +02:00 |
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GameCult.Mesh.Quic.Tests
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Fix a flaky disconnect wait in the reliable-ordered retention test
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2026-09-23 18:20:36 +02:00 |
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GameCult.Mesh.Tests
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Mesh tests: the variant record carries its empty payload
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2026-10-22 17:03:07 +02:00 |
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GameCult.Networking.InteropPeer
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Ack Cut 1c (C#): a Connect's sequence says whether it repeats; the handshake alone seeds the watermark
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2026-09-30 05:51:14 +02:00 |
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GameCult.Networking.Tests
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C#: an unsendable goodbye names the failure by a fixed code
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2026-09-30 23:04:40 +02:00 |
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GameCult.Networking.WebSockets.Tests
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Add real browser CultMesh transport proof
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2026-08-18 00:05:57 +02:00 |
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vectors
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Caching tests: the ref-list vector names the test type as the runtime does
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2026-10-22 22:21:34 +02:00 |