Caching tests: the ref-list store flushes and reads back
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
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1 changed files with 4 additions and 4 deletions
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@ -62,13 +62,13 @@ namespace GameCult.Caching.Tests
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Assert.That(holder.Items.Select(item => item.Key.Value), Is.EqualTo(new[] { "alpha", "beta" }));
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Assert.That(cache.Get<RefListTarget>(holder.Items[0].Key)!.Name, Is.EqualTo("alpha"));
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// The store is rewritten under the 2.0 schema, which now carries the reference.
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holder.Items = holder.Items.Reverse().ToArray();
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await cache.AddAsync(holder);
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// A write flushes the store under the 2.0 schema; the list reads back unchanged.
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await cache.AddAsync(new RefListTarget { Name = "gamma" });
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using var reopened = new CultCache();
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reopened.AddBackingStore(new SingleFileMessagePackBackingStore(copy));
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await reopened.PullAllBackingStoresAsync();
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Assert.That(reopened.GetAll<RefListHolder>().Single().Items.Select(item => item.Key.Value), Is.EqualTo(new[] { "beta", "alpha" }));
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Assert.That(reopened.GetAll<RefListTarget>().Select(target => target.Name), Is.EquivalentTo(new[] { "alpha", "beta", "gamma" }));
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Assert.That(reopened.GetAll<RefListHolder>().Single().Items.Select(item => item.Key.Value).ToArray(), Is.EqualTo(new[] { "alpha", "beta" }));
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}
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finally
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{
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