Meta Vens
e8e8e5bac1
GameCult.Networking: a Connect that replaces a peer ends the old peer's session under its gate
...
A caller still holding the replaced peer (a schema handler awaiting work for
it) could send into the endpoint the new session owns: a goodbye after a
partial failure disconnected the new client, a fixed initial sequence
delivered the stale frame in place of the real one, and a drawn one stalled
the new session. The replaced session now ends under the SessionGate every
Send takes, so a stale Send throws and nothing of it leaves.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 15:54:33 +02:00
..
GameCult.Caching.ConsumerBuild
Delete the CultCache MessagePack source generator
2026-09-13 23:38:08 +02:00
GameCult.Caching.InteropPeer
Delete the CultCache MessagePack source generator
2026-09-13 23:38:08 +02:00
GameCult.Caching.Tests
Caching: JSON converter and MessagePack formatter for CultPhasor
2026-09-30 02:46:29 +02:00
GameCult.Geometry.Tests
Geometry tests: import System.Linq for the reference walk test
2026-09-30 02:30:43 +02:00
GameCult.Mesh.Quic.Native.Tests
Extend the Cut 5 interop lane: a late C# native connector gets the TS retained frame
2026-09-23 18:32:39 +02:00
GameCult.Mesh.Quic.Tests
Fix a flaky disconnect wait in the reliable-ordered retention test
2026-09-23 18:20:36 +02:00
GameCult.Mesh.Tests
Tests: the Mesh same-schema read serves only owned rows; the unowned put answer must try to send
2026-09-30 06:23:09 +02:00
GameCult.Networking.InteropPeer
Ack Cut 1c (C#): a Connect's sequence says whether it repeats; the handshake alone seeds the watermark
2026-09-30 05:51:14 +02:00
GameCult.Networking.Tests
GameCult.Networking: a Connect that replaces a peer ends the old peer's session under its gate
2026-09-30 15:54:33 +02:00
GameCult.Networking.WebSockets.Tests
Add real browser CultMesh transport proof
2026-08-18 00:05:57 +02:00
vectors
Regenerate the C1 variant vector: the variant overrides its indexed code
2026-09-29 06:59:29 +02:00