The reflective CultDocumentRegistry is now the only descriptor authority, and payloads always go through MessagePackSerializer with OptionsFor(document assembly). No consumer builds AOT, IL2CPP or trimmed, Unity always ran the reflective path, and no benchmark showed a gain, while the generator duplicated the registry's shape rules. Removed: GameCult.Caching.MessagePack.Generator and .Analyzers (solution, project and analyzer references, NuGet pack list), CultGeneratedDocumentMetadata (provider attribute, interface, definitions, loader), the generated descriptor and codec branches in CultCache and CultDocumentMessagePackSerialization, DocumentShapeSweepTests and the generator half of the unkeyed test, the Microsoft.CodeAnalysis.CSharp test reference and InternalsVisibleTo. The registry rejects, with a message naming the fix, what MessagePackSerializer cannot serialize and what the generator used to paper over: a document without [MessagePackObject], a non-public document without AllowPrivate = true, and a non-public member of an AllowPrivate document that is not [IgnoreMember]. DocumentShapeTests pins every rejection message and the accepted shapes' round trips against MessagePackSerializer bytes (keeps the 93A16E0305 pin). Rejected shapes are emitted into a dynamic assembly, which registry discovery skips. Nested member type names use reflection's Outer+Inner form, not the generator's dot form, so ReferenceHolderEntry's fixture id is re-pinned (bd8506... -> 4ec0c5...). A scan of the schema catalogs in all 2786 .cc stores under F:\Projects (AetheriaEve and CultLib-* worktrees, bin and obj excluded) found no member type name naming a nested type in either form. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
1.9 KiB
1.9 KiB
GameCult.Caching.Tests
GameCult.Caching.Tests contains NUnit tests for the caching library and its
MessagePack persistence stores.
Scope
The tests currently cover:
SingleFileMessagePackBackingStoreround-trips, external pulls, and the dirty-pull guardDirectoryMessagePackBackingStorewith thecultcache.store.v4.directory-content-addressed-pagesmanifest: page writes, clean flushes, concurrent writers under the commit lease, external deltas, unflushed local keys, orphaned pages, and observers running after the lease is releasedCultCacheMessagePack.OpenAsync, persisted globals, dirty state, and flush on dispose- cache lookups (
Get,GetAll, runtime-type upserts) CultCache.Commitbatches on a directory store: visibility after the store commits, abandoned stages, sealed batches, observers committing again- Cult document payloads, registry shape rejections, canonical schema fixtures, and schema drift reports
- hand-written MessagePack snapshot and record serialization
StoreRoutingTests: the store-composition contract (routing, attachment is hydration, read-only stores, global singletons, assignable lookups, batches, all-or-nothing loads)ConditionalCommitTests:Expect,ExpectUnchanged,TryCommit, the single-file lock, strictly increasingstoredAt, and the same conditions on a directory storeDirectoryStoreDurabilityTests: failed manifest replace, content-addressed pages, the commit lease, orphan pages and tampered pages, with faults from real file locksPreCut2StoreFormatTests: stores written before Cut 2 still open
Selective hydration, the directory store's stage probes, pre-v4 directory
formats, and the SoA table are no longer in the tree; the SoA table is parked
at parked/cultcache-soa (docs/parked-features.md).
Run
dotnet test tests\GameCult.Caching.Tests\GameCult.Caching.Tests.csproj