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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
1.8 KiB
1.8 KiB
Changelog
All notable changes to cultnet-ts are recorded here, following
Keep a Changelog.
Unreleased
Added
CultNetRudpSocketTransportServer: one UDP socket serving many peers, each remote address and port with its own reliable session (peerConnected,frame,peerDisconnectedevents;send(peer, ...)answers on the peer a frame came from). A second client no longer replaces the first; Connects beyondmaxPeers(default 256) are dropped, andclose()resolves once every peer's goodbye has left the socket. The shape follows the RustCultNetRudpServerHuband C#CultNetRudpSocketTransportServer, and the wire format is unchanged. The optionalpeerTimeoutMs(idle peers ended and told so; default off) exists only in TypeScript.CultNetRudpSocketTransportConnectioninservermode still serves exactly one peer.
Breaking
-
CultMeshCdnChunkRefcarriesid(slot 4), the reference's element id.encodeManifestwrites five-slot chunk references andpackContentsets the decimal offset as the id, as the reference does; a manifest written before ids reads""and is rewritten with the slot. Content vectors regenerated from the reference. -
Needs the cultcache-ts release that ships with this change (its manifest range moves with that release): the Idunn runtime authority reader calls
readSingleFileStore, which 0.14.x does not export. An absent authority file is now a plainErrorwithout a code.
[0.3.0]
Added
cultnet-ts/content: the CultMesh CDN content plane. Manifest and chunk types, canonical manifest encode and decode,packContent, SHA-256 helpers, and the chunk and artifact record keys, with wire parity to the C# reference.
Changed
- Depends on
@gamecult/cultcache-ts^0.14.1, which exportscheckPayloadDepth.