CultLib/tests
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Filename Latest commit message Latest commit date
Meta Vens 1569f013c6 Ack Cut 1d (C#): stale generations are duplicates, a stale Connect is answered not obeyed, sessions draw their own sequence
A frame at or before the seeded watermark is a duplicate of an earlier generation and is acknowledged, never delivered again (serial compare within the receive window). A Connect that precedes the current generation's within the window is a stale copy of an earlier attempt: it is answered like a repeat (Accept owed or Ack), changes no state and does not refresh liveness. A Connect unanswered for 3 s is replaced by a fresh Connect with a newly drawn sequence and the same payload. In server mode a Connect from another endpoint is always a new generation. The initial sequence is unset by default and each session draws its own; the public random helper is removed.

An accepted peer now stamps its liveness on accept, so one that goes silent times out.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-09-30 09:11:52 +02:00
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GameCult.Caching.ConsumerBuild Delete the CultCache MessagePack source generator 2026-09-13 23:38:08 +02:00
GameCult.Caching.InteropPeer Delete the CultCache MessagePack source generator 2026-09-13 23:38:08 +02:00
GameCult.Caching.Tests Journal registration counts as disposed only once removal succeeds; a throwing hold body surfaces journal failures 2026-09-29 20:35:50 +02:00
GameCult.Geometry.Tests Add canonical System.Text.Json converters for every CultMath value type 2026-09-29 16:57:31 +02:00
GameCult.Mesh.Quic.Native.Tests Extend the Cut 5 interop lane: a late C# native connector gets the TS retained frame 2026-09-23 18:32:39 +02:00
GameCult.Mesh.Quic.Tests Fix a flaky disconnect wait in the reliable-ordered retention test 2026-09-23 18:20:36 +02:00
GameCult.Mesh.Tests Merge remote-tracking branch 'origin/main' into hands/variants-c1 2026-09-29 06:48:32 +02:00
GameCult.Networking.InteropPeer Ack Cut 1c (C#): a Connect's sequence says whether it repeats; the handshake alone seeds the watermark 2026-09-30 05:51:14 +02:00
GameCult.Networking.Tests Ack Cut 1d (C#): stale generations are duplicates, a stale Connect is answered not obeyed, sessions draw their own sequence 2026-09-30 09:11:52 +02:00
GameCult.Networking.WebSockets.Tests Add real browser CultMesh transport proof 2026-08-18 00:05:57 +02:00
vectors Regenerate the C1 variant vector: the variant overrides its indexed code 2026-09-29 06:59:29 +02:00