1.2 KiB
NuGet Packaging
See docs/semver-policy.md for what a version bump on these packages is
required to mean and how a release is checked against that before it ships.
CultLib publishes the managed dependency graph as separate packages. The leaf
package is GameCult.Mesh; its NuGet dependencies preserve the CultMesh,
CultNet, and CultCache ownership boundaries.
powershell -ExecutionPolicy Bypass -File .\scripts\pack-nuget.ps1
The command packs GameCult.Mesh, GameCult.Networking.WebSockets, and every
project they reach through ProjectReference (including GameCult.Math, which
carries its own version) into a local feed under artifacts/nuget. It verifies
that each of those packages exists at the identity MSBuild reports for it, then
restores and runs a clean .NET consumer using only
PackageReference Include="GameCult.Mesh".
The Unity distribution remains org.gamecult.cultlib, built by
scripts/build-unity-package.ps1, because Unity consumes the managed assembly
closure through UPM rather than NuGet restore.
Install the Unity package from the immutable release tag:
https://github.com/GameCult/CultLib.git?path=/unity/org.gamecult.cultlib#cultlib-unity-v2.0.0