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Semantic Versioning Policy
Operator ruling, 2026-09-17: semantic versioning is policy for every package CultLib publishes, strictly. A release that removes or changes public surface incompatibly is a major bump, full stop — not a judgment call left to the person cutting the release.
This document says what "breaking" means for each kind of surface this repo
actually ships, and how a release is checked against it. See
docs/nuget-packaging.md for how the managed/Unity packaging mechanics work;
this document is the versioning contract those mechanics must satisfy.
The scar
org.gamecult.cultlib 1.0.60 removed CultInspectorAssetPath — public API —
and shipped as a patch bump. Its own changelog entry is titled "Breaking"; the
version number said otherwise. A reviewer relying on the number alone would
have missed it. This is recorded as history, not fixed by renumbering: 1.0.60
stays 1.0.60. This policy, and the check below, exist so the next one is
caught before it ships instead of written up afterward.
Packages in scope
| Package | Kind | Tag prefix | Published by |
|---|---|---|---|
org.gamecult.cultlib |
Unity UPM | cultlib-unity |
scripts/build-unity-package.ps1, consumed by git tag |
org.gamecult.caching.unity |
Unity UPM | caching-unity |
tagged directly (no build script; see "Coverage gaps") |
org.gamecult.cultmath |
Unity UPM | cultmath-unity |
packages/cultmath/scripts/build-unity-package.ps1, consumed by git tag |
@gamecult/cultcache-ts |
npm | cultcache-ts |
.github/workflows/publish-packages.yml |
cultcache-py |
PyPI | cultcache-py |
.github/workflows/publish-packages.yml |
cultnet-py |
PyPI | cultnet-py |
.github/workflows/publish-packages.yml |
cultmesh-py |
PyPI | cultmesh-py |
.github/workflows/publish-packages.yml |
Rust crates are consumed as pinned git revisions (see publish-packages.yml's
own header comment) and are out of scope for tagged-release semver policing;
a Cargo.toml version still exists and should follow this policy by
convention, but nothing in this repo checks it mechanically today.
Tag naming stays <package>-v<version> for every package above, matching the
prefixes already in use.
What counts as breaking
Semver's ordinary rule — additive is minor or patch, anything a consumer's existing code or data can no longer rely on is major — applies per surface as follows.
Managed public API (org.gamecult.cultlib, NuGet packages, cultmath)
Breaking: removing or renaming a public type/member, changing a public member's signature or observable behavior in an incompatible way, tightening a public contract (new required parameter, narrowed accepted input), or moving a type across assemblies/namespaces without a compatible forwarder.
Not breaking: adding a new public member, type, or overload; widening an accepted type; deprecating (marking obsolete) without removing.
Unity package inspector attributes (org.gamecult.cultlib,
org.gamecult.caching.unity)
These ship as ordinary public API by the rule above, but get their own
callout because they are easy to mistake for "just editor tooling": an
attribute class, its constructor shape, and the serialized value shape it
reads/writes are all public surface a consumer's [CultInspectorX(...)]
usage and serialized scene/prefab data depend on. Removing or renaming an
attribute, or changing what it expects a annotated member's persisted value to
look like (as CultInspectorAssetPath to CultInspectorAssetGuid did in
1.0.60) is breaking.
Persisted wire format / store compatibility (CultCache)
Governed by src/GameCult.Caching/Contracts/cultcache-schema-compatibility.md
and cultcache-persistence-format.md — read those for the authoritative
rules. In semver terms: anything those documents classify as hard
rejection (type change, reference/value change, one-vs-many change, target
schema change, name/index lookup semantics change, a persisted schema with no
compatible local candidate) is breaking for any package that reads or writes
the format. Anything classified as soft-migratable drift (compatible
schema id drift, an ignorable missing slot, a defaultable missing slot) is not
breaking on its own, but changing what counts as soft-migratable — loosening
or tightening the drift rules themselves — is breaking for whichever package
owns that classification logic.
CultNet protocol surface
Breaking: a wire-incompatible change to a CultNet message, frame, or handshake shape; removing or repurposing a message type or field that another runtime's implementation depends on; changing routing, authority, or trust semantics such that a peer built against the previous protocol version misbehaves rather than cleanly failing. Additive, backward-compatible framing changes (a new optional field a receiver may ignore) are not breaking.
Native bridge exported functions (GameCult.Mesh.Quic.Native)
Breaking: removing or changing the signature/ABI of a CULTMESH_API
(extern "C") exported function, or changing an exported function's
behavior such that the existing managed P/Invoke caller (GameCult.Mesh.Quic.Native's
C# side) or Rust caller (cultmath-core's equivalent #[no_mangle] extern "C"
surface) no longer gets what it asked for. Swapping the underlying TLS/QUIC
implementation (as 1.0.60 did, Schannel to OpenSSL MsQuic) is not breaking
by itself as long as the exported v1 functions keep their signatures and
behavior — 1.0.60's actual breaking change was the inspector attribute
removal, not the bridge swap, and its changelog correctly filed the bridge
swap under "Changed" rather than "Breaking".
Pre-1.0 packages
A package at 0.y.z (currently org.gamecult.cultmath, at 0.2.x) uses the
standard pre-1.0 convention: MAJOR stays 0 during initial development, so
MINOR carries what MAJOR means once the package reaches 1.0.0. Concretely:
- a breaking change bumps
MINOR(and resetsPATCHto0); - a non-breaking change bumps
PATCH.
Leaving 0.y.z for 1.0.0 is a deliberate, separate decision (the API is now
considered stable), not something the checker infers on its own.
What a release changelog entry must contain
Every published package keeps a CHANGELOG.md beside its manifest
(unity/org.gamecult.cultlib/CHANGELOG.md and
src/GameCult.Unity/Assets/Caching/CHANGELOG.md are the existing precedent).
Each release adds a ## [<version>] section containing:
- a category subsection per change (
### Added,### Changed,### Fixed, etc., following Keep a Changelog style); ### Breaking— this exact heading, this exact spelling — for any change that meets the "what counts as breaking" rules above. This heading is not decorative: the CI check below greps for it by name.- enough detail that a consumer can tell what to change, in the style of the 1.0.60 entry (name the removed/changed symbol and its replacement).
A version with no changelog entry at all fails the check below, the same as a mislabelled one — an undocumented release is not a smaller sin than a mislabelled one.
Enforcement
scripts/check-changelog-semver.mjs is the mechanical check. Given a
package name, its CHANGELOG.md path, the version being released, and a git
tag prefix, it:
- resolves the previous published version from the highest existing
<prefix>-v*tag older than the version being released (or treats the release as a package's first if none exists); - requires a
## [<version>]changelog entry to exist at all; - classifies the version bump (major/minor/patch) against the previous version, refusing anything that is not exactly the next version in some lane — a skip, a reversal, or a repeat are all refused, not just wrong bump sizes;
- when the release script supplies built assemblies (below), treats the
release as breaking if the public API measurably lost or changed a member
against the previous tag, whether or not the changelog says so; a
measured break with no
### Breakingsection is refused, naming the count, the first diagnostics, and the heading that must declare them; - if the release is breaking (a
### Breakingsection, a measured break, or both), requires the bump to be at least major (or, pre-1.0, at least minor); a### Breakingsection with nothing measured is valid, because behavioural breaks are invisible to a signature comparison; - fails loudly, naming the package, the previous and new version, and (when relevant) the changelog heading or the measured diagnostics that triggered the requirement.
Additions are never a rule: adding a public member is not breaking (see above), and the check neither refuses nor demands a bump for one.
Measured input
The Unity release scripts pass --api-baseline-path <repo-relative directory of tracked DLLs> and one --api-built <dll> per assembly they built (plus
--api-refs <dir> for directories that hold the built assemblies'
dependencies). For each built DLL that has a namesake under the baseline path
at the previous tag, the checker reads that namesake as a git blob at the tag
(no worktree, no network, unaffected by what the working tree tracks now) and
compares public API with Microsoft.DotNet.ApiCompat.Tool, pinned in
dotnet-tools.json and run through dotnet tool run; the first
dotnet tool restore needs NuGet, and later runs use the local cache. Each
CPnnnn diagnostic is one measured break. A built DLL with no baseline is new
and measures nothing. A GameCult.* assembly the previous tag tracked and the
build no longer produces is itself a measured break. A package's first release
(no previous tag) measures nothing.
The tool failing to measure (not installed, an unreadable assembly, a crash:
a non-zero exit with no diagnostic line) refuses the release; it is never a
pass. ApiCompat cannot resolve netstandard.dll for the shipped
netstandard2.1 assemblies and prints a resolution warning; removed inherited
members and base types are still reported, and a test pins that. No
suppression file is kept: a suppression would be a second, silent declaration
of a break, so a break is declared only under ### Breaking.
The release scripts run the check once the assemblies under judgement exist, after the build and before anything is copied into the package.
Run it directly: node scripts/check-changelog-semver.mjs --package <name> --changelog <path> --version <x.y.z> --tag-prefix <prefix> (CI's TS and Python
jobs and verify-caching-unity-release.ps1 pass no measured input). Its own tests
live in scripts/check-changelog-semver.test.mjs (node --test scripts/check-changelog-semver.test.mjs).
It is wired into:
.github/workflows/publish-packages.yml, right after each job's existing "tag matches manifest version" check, forcultcache-ts,cultcache-py,cultnet-py, andcultmesh-py;scripts/build-unity-package.ps1, fororg.gamecult.cultlib;packages/cultmath/scripts/build-unity-package.ps1, fororg.gamecult.cultmath;scripts/verify-caching-unity-release.ps1, fororg.gamecult.caching.unity.
Coverage gaps
publish-packages.yml only triggers on cultcache-ts-v*, cultcache-py-v*,
cultnet-py-v*, and cultmesh-py-v* tag pushes — it does not build or gate
the Unity UPM packages at all; those are consumed directly by git tag
(unity/org.gamecult.cultlib, packages/cultmath/unity/org.gamecult.cultmath,
src/GameCult.Unity/Assets/Caching), so a workflow trigger on their tags
cannot be added to that file without also giving it a reason to check out and
build Unity content it currently has no job for. The check is instead wired
into the scripts that already run at Unity-package release time:
build-unity-package.ps1 and packages/cultmath/scripts/build-unity-package.ps1
already verify version consistency between the built assembly and
package.json, so the semver check runs alongside that as one more release
gate. org.gamecult.caching.unity has no build script at all today — it is
pure C# source tagged directly with no compile step — so
scripts/verify-caching-unity-release.ps1 exists solely to run this check
before that package is tagged; it is not a build script and does not become
one.
None of this is enforced by a git hook or branch protection rule: it runs when someone remembers to run the Unity release scripts, the same way the existing assembly-version check does. A tag pushed by hand without running the release script bypasses both checks equally; closing that gap is a CI trigger on tag push for the Unity packages, not something this change adds.
What stays unmeasured: behaviour behind an unchanged signature, wire formats,
native exports of the QUIC bridge, and the Caching Unity package's source
(it has no assembly). Those rest on the ### Breaking declaration.
Rust crates (consumed as pinned git revisions, not tagged releases in the
usual sense) and the CultNet protocol surface itself (no automated wire
compatibility test currently gates a release) are policy by convention only —
described above, not mechanically checked. Extending the checker to a Rust
crate's Cargo.toml/CHANGELOG.md or to an automated CultNet interop
compatibility gate is future work, not part of this change.
@gamecult/cultcache-ts, cultcache-py, cultnet-py, cultmesh-py, and
org.gamecult.cultmath currently have no CHANGELOG.md file at all. This
is a real, pre-existing gap, not something introduced by this policy: their
next tagged release will fail the new check for exactly that reason ("no
changelog entry for version X") until each package's CHANGELOG.md exists.
That failure is intended — a release with no changelog is not a smaller
problem than a mislabelled one — but it does mean the very next release of
any of these five packages needs a CHANGELOG.md created first. Backfilling
changelog content for their past releases is not part of this change: it
would mean inventing release-note prose for history this pass has no
first-hand knowledge of, which is worse than leaving the gap named.