CultLib/tests
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Filename Latest commit message Latest commit date
Meta Vens 5ff1ee3222 Ack Cut 1c (C#): a Connect's sequence says whether it repeats; the handshake alone seeds the watermark
The session records the sequence of the Connect that started its generation. A
Connect repeats exactly when the session is connected and carries that
sequence; anything else ends the generation, forgets the peer and accepts a new
one. AcceptConnect answers both, ConnectRepeats is the predicate for servers
that keep one session per peer, and AnswerRepeatedConnect is private. Server
mode admits a Connect from a new endpoint and the session decides; the listener
no longer compares payloads (the payload stays application evidence).

CreateConnect on a session that has had a peer starts a new generation. An
Accept counts only while the Connect is pending and only if it names it. The
watermark is seeded by the Connect or Accept alone; reliable data before that
is neither remembered, acknowledged nor delivered. The default initial sequence
is random in [1, 2^31) in every options type. An ICMP connection reset no
longer sets DisconnectReason: nothing ended. The interop peer flushes before it
disconnects.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-09-30 05:51:14 +02:00
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GameCult.Caching.ConsumerBuild Delete the CultCache MessagePack source generator 2026-09-13 23:38:08 +02:00
GameCult.Caching.InteropPeer Delete the CultCache MessagePack source generator 2026-09-13 23:38:08 +02:00
GameCult.Caching.Tests Journal registration counts as disposed only once removal succeeds; a throwing hold body surfaces journal failures 2026-09-29 20:35:50 +02:00
GameCult.Geometry.Tests Add canonical System.Text.Json converters for every CultMath value type 2026-09-29 16:57:31 +02:00
GameCult.Mesh.Quic.Native.Tests Extend the Cut 5 interop lane: a late C# native connector gets the TS retained frame 2026-09-23 18:32:39 +02:00
GameCult.Mesh.Quic.Tests Fix a flaky disconnect wait in the reliable-ordered retention test 2026-09-23 18:20:36 +02:00
GameCult.Mesh.Tests Merge remote-tracking branch 'origin/main' into hands/variants-c1 2026-09-29 06:48:32 +02:00
GameCult.Networking.InteropPeer Ack Cut 1c (C#): a Connect's sequence says whether it repeats; the handshake alone seeds the watermark 2026-09-30 05:51:14 +02:00
GameCult.Networking.Tests Ack Cut 1c (C#): a Connect's sequence says whether it repeats; the handshake alone seeds the watermark 2026-09-30 05:51:14 +02:00
GameCult.Networking.WebSockets.Tests Add real browser CultMesh transport proof 2026-08-18 00:05:57 +02:00
vectors Regenerate the C1 variant vector: the variant overrides its indexed code 2026-09-29 06:59:29 +02:00