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640ad9a437
Interop: an element id crosses C#, TypeScript, Python and Rust
...
The C# cultcache interop peer gains an object-list document (a deck of marks).
C# writes it with cache-minted ids; TypeScript, Python and Rust read the ids as
ordinary members, and TypeScript-written ids survive a C# read.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-29 15:03:09 +02:00
..
GameCult.Caching.ConsumerBuild
Delete the CultCache MessagePack source generator
2026-09-13 23:38:08 +02:00
GameCult.Caching.InteropPeer
Interop: an element id crosses C#, TypeScript, Python and Rust
2026-09-29 15:03:09 +02:00
GameCult.Caching.Tests
CultCache: derived element ids; the CDN chunk ref carries one
2026-09-29 15:03:09 +02:00
GameCult.Geometry.Tests
fix: reject non-finite isoValue and origin in Extract
2026-09-25 20:31:44 +02:00
GameCult.Mesh.Quic.Native.Tests
Extend the Cut 5 interop lane: a late C# native connector gets the TS retained frame
2026-09-23 18:32:39 +02:00
GameCult.Mesh.Quic.Tests
Fix a flaky disconnect wait in the reliable-ordered retention test
2026-09-23 18:20:36 +02:00
GameCult.Mesh.Tests
Merge remote-tracking branch 'origin/main' into hands/variants-c1
2026-09-29 06:48:32 +02:00
GameCult.Networking.InteropPeer
Wait for a client before quic-realtime-serve broadcasts
2026-09-23 14:38:51 +02:00
GameCult.Networking.Tests
CultNet: a withdrawn hop subscription is refused with a typed error and its rows are withdrawn
2026-09-29 10:12:20 +02:00
GameCult.Networking.WebSockets.Tests
Add real browser CultMesh transport proof
2026-08-18 00:05:57 +02:00
vectors
Regenerate the C1 variant vector: the variant overrides its indexed code
2026-09-29 06:59:29 +02:00