CultLib/tests/GameCult.Networking.Tests
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Meta Vens b1932d95ed Add the two pending cites-refusal parity vectors, now that C# refuses them
Item 1 of the fix-batch-3 brief: check whether CultNetSelection.Validate
refuses a cites.target.schemaId that CultNetSchemaAliasMatching cannot
resolve. It already does (CultNetSelection.cs:389-394), landed by an earlier
Hands pass on this branch (the "C# matrix Hands", after the parity table in
the spec was captured) - so no production code changed here.

What was still missing: SelectionParityVectorTests.RefusalCases() had a
comment explaining why refuses_unmatched_cites_target_schema stayed
"Rust-only", dated before that door check landed. The comment was stale and
the vector was never added. Added it, plus
refuses_cites_target_by_hash_shaped_alias (Self's ruling 2026-09-22: "the C#
reference's alias rule is the rule" - C# only resolves a name-form alias, so
a hash-shaped cites.target.schemaId is exactly the same unresolved-target
case and must refuse at the same field). RefusalCases() now takes the
fixture's schemas dictionary to reach schemas["leaf_a"].HashAlias.

Verified on Yggdrasil: dotnet test tests/GameCult.Networking.Tests -c Release
--filter FullyQualifiedName~SelectionParityVectorTests (the existing
cross-runtime reader against the committed rs-written.json still passes, so
this change does not depend on anything the Rust Hands owns). Regenerated
contracts/cultnet/interop/selection-vectors.cs-written.json with
CULTNET_WRITE_VECTORS=1: both new refusal vectors are present and both
refuse at "cites.target.schemaId" as expected before being committed as
vectors (WriteSelectionVectors's own Assert.Throws gate).

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-22 19:22:18 +02:00
..
CultNetCanonicalNumberTests.cs CultNet selection cut1 fix batch: R-I/K/D tests and R-A/R-M reflection fix 2026-09-22 09:39:36 +02:00
CultNetDocumentBindingResolverTests.cs Make generated and reflective document members one rule 2026-09-13 22:00:16 +02:00
CultNetOperationServerTests.cs Bind CultMesh authority identity to physical routes 2026-08-18 17:21:58 +02:00
CultNetSchemaServerGroupTests.cs Share CultNet handlers across transports 2026-08-18 01:31:04 +02:00
CultNetSelectionEvaluatorTests.cs CultNet selection cut1, commit 2f: the Q-J fix (canonical decimal numbers) 2026-09-22 04:18:22 +02:00
CultNetSelectionFixBatchTests.cs CultNet selection cut1 fix batch, second Hands pass: mutation entries and S9 2026-09-22 13:11:21 +02:00
CultNetSelectionPageTests.cs CultNet selection cut1 fix batch: R-I/K/D tests and R-A/R-M reflection fix 2026-09-22 09:39:36 +02:00
GameCult.Networking.Tests.csproj Add GameCult Mesh package home 2026-05-19 19:08:48 +01:00
NetworkingTests.cs R-Q3, R-R: v0 lowering preserves v0's pre-cut answers exactly 2026-09-22 19:13:31 +02:00
README.md JSON backing store, I/O fixes, Networking Security 2026-04-18 13:01:24 +01:00
SelectionParityVectorTests.cs Add the two pending cites-refusal parity vectors, now that C# refuses them 2026-09-22 19:22:18 +02:00

GameCult.Networking.Tests

GameCult.Networking.Tests contains NUnit tests for the networking library.

Scope

The tests currently cover:

  • AES-GCM encrypt/decrypt round-trips in Secret
  • signed session-token validation
  • signed session-token tamper detection
  • signed session-token expiry handling

Run

dotnet test tests\GameCult.Networking.Tests\GameCult.Networking.Tests.csproj

Adding New Tests

Typical future areas to expand include:

  • client reconnect and verify flows
  • login and registration integration tests
  • malformed message handling
  • rate-limiting behavior under concurrency