CultLib/tests
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Filename Latest commit message Latest commit date
Meta Vens b1932d95ed Add the two pending cites-refusal parity vectors, now that C# refuses them
Item 1 of the fix-batch-3 brief: check whether CultNetSelection.Validate
refuses a cites.target.schemaId that CultNetSchemaAliasMatching cannot
resolve. It already does (CultNetSelection.cs:389-394), landed by an earlier
Hands pass on this branch (the "C# matrix Hands", after the parity table in
the spec was captured) - so no production code changed here.

What was still missing: SelectionParityVectorTests.RefusalCases() had a
comment explaining why refuses_unmatched_cites_target_schema stayed
"Rust-only", dated before that door check landed. The comment was stale and
the vector was never added. Added it, plus
refuses_cites_target_by_hash_shaped_alias (Self's ruling 2026-09-22: "the C#
reference's alias rule is the rule" - C# only resolves a name-form alias, so
a hash-shaped cites.target.schemaId is exactly the same unresolved-target
case and must refuse at the same field). RefusalCases() now takes the
fixture's schemas dictionary to reach schemas["leaf_a"].HashAlias.

Verified on Yggdrasil: dotnet test tests/GameCult.Networking.Tests -c Release
--filter FullyQualifiedName~SelectionParityVectorTests (the existing
cross-runtime reader against the committed rs-written.json still passes, so
this change does not depend on anything the Rust Hands owns). Regenerated
contracts/cultnet/interop/selection-vectors.cs-written.json with
CULTNET_WRITE_VECTORS=1: both new refusal vectors are present and both
refuse at "cites.target.schemaId" as expected before being committed as
vectors (WriteSelectionVectors's own Assert.Throws gate).

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-22 19:22:18 +02:00
..
GameCult.Caching.ConsumerBuild Delete the CultCache MessagePack source generator 2026-09-13 23:38:08 +02:00
GameCult.Caching.InteropPeer Delete the CultCache MessagePack source generator 2026-09-13 23:38:08 +02:00
GameCult.Caching.Tests CultNet selection cut1 fix batch: R-I/K/D tests and R-A/R-M reflection fix 2026-09-22 09:39:36 +02:00
GameCult.Geometry.Tests Make CultMath normalize follow dxc and release 0.2.2 2026-09-14 18:04:04 +02:00
GameCult.Mesh.Quic.Native.Tests Bind CultMesh authority identity to physical routes 2026-08-18 17:21:58 +02:00
GameCult.Mesh.Quic.Tests Recover authority-bound CultMesh and atomic generations 2026-08-26 19:01:24 +02:00
GameCult.Mesh.Tests R-R vs R-F discrepancy: CultMesh's typed API refuses empty keys, doesn't answer empty 2026-09-22 19:18:00 +02:00
GameCult.Networking.InteropPeer Merge the CultCache store-routing cuts into main 2026-09-14 15:16:29 +02:00
GameCult.Networking.Tests Add the two pending cites-refusal parity vectors, now that C# refuses them 2026-09-22 19:22:18 +02:00
GameCult.Networking.WebSockets.Tests Add real browser CultMesh transport proof 2026-08-18 00:05:57 +02:00