The Phacelle merge added the public CultMath value type CultPhasor without
its Caching adapters, failing the every-public-type tests. Register it the
way CultCellular is: {"cos","sin"} objects in JSON (which also gives the
dictionary-key form) and a [cos, sin] array in MessagePack. The adapters are
Caching code and stay MIT; only CultPhasor.cs itself is MPL-2.0.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
245 lines
12 KiB
C#
245 lines
12 KiB
C#
using System;
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using System.Collections.Generic;
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using CultMath;
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using MessagePack;
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using MessagePack.Formatters;
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using Random = CultMath.Random;
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namespace GameCult.Caching.MessagePack;
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/// <summary>
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/// The canonical MessagePack encoding of every public CultMath value type. Each type is an
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/// array of its components in declaration order: vectors and quaternions are flat scalar
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/// arrays, matrices are arrays of row vectors, and <c>rect</c> is <c>[min, max]</c>. Decoding
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/// skips trailing elements and leaves missing ones at zero (a missing Color32 alpha is 255); nil is refused. The resolver is
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/// part of the default <see cref="CultDocumentMessagePackSerialization"/> chain, so a consumer
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/// registers nothing.
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/// </summary>
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public sealed class CultMathResolver : IFormatterResolver
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{
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public static readonly CultMathResolver Instance = new();
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private CultMathResolver() { }
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/// <summary>The CultMath types this resolver formats, for coverage checks.</summary>
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public static IReadOnlyCollection<Type> FormattedTypes => Formatters.Keys;
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public IMessagePackFormatter<T>? GetFormatter<T>() => Cache<T>.Formatter;
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private static class Cache<T>
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{
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public static readonly IMessagePackFormatter<T>? Formatter =
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Formatters.TryGetValue(typeof(T), out var formatter) ? (IMessagePackFormatter<T>)formatter : null;
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}
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private delegate void WriteFn<T>(ref MessagePackWriter writer, T value);
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private delegate T ReadFn<T>(ref MessagePackReader reader);
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private sealed class ArrayShape<T> : IMessagePackFormatter<T>
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{
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private readonly WriteFn<T> write;
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private readonly ReadFn<T> read;
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public ArrayShape(WriteFn<T> write, ReadFn<T> read)
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{
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this.write = write;
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this.read = read;
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}
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public void Serialize(ref MessagePackWriter writer, T value, MessagePackSerializerOptions options) => write(ref writer, value);
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public T Deserialize(ref MessagePackReader reader, MessagePackSerializerOptions options)
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{
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return read(ref reader);
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}
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}
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private static KeyValuePair<Type, object> Shape<T>(WriteFn<T> write, ReadFn<T> read) =>
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new(typeof(T), new ArrayShape<T>(write, read));
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// Each reader takes the first dst.Length elements and skips the rest.
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private static void Singles(ref MessagePackReader r, scoped Span<float> dst)
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{
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for (int i = 0, n = r.ReadArrayHeader(); i < n; i++)
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if (i < dst.Length) dst[i] = r.ReadSingle(); else r.Skip();
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}
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private static void Doubles(ref MessagePackReader r, scoped Span<double> dst)
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{
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for (int i = 0, n = r.ReadArrayHeader(); i < n; i++)
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if (i < dst.Length) dst[i] = r.ReadDouble(); else r.Skip();
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}
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private static void Ints(ref MessagePackReader r, scoped Span<int> dst)
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{
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for (int i = 0, n = r.ReadArrayHeader(); i < n; i++)
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if (i < dst.Length) dst[i] = r.ReadInt32(); else r.Skip();
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}
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private static void Bools(ref MessagePackReader r, scoped Span<bool> dst)
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{
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for (int i = 0, n = r.ReadArrayHeader(); i < n; i++)
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if (i < dst.Length) dst[i] = r.ReadBoolean(); else r.Skip();
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}
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private static void Bytes(ref MessagePackReader r, scoped Span<byte> dst)
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{
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for (int i = 0, n = r.ReadArrayHeader(); i < n; i++)
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if (i < dst.Length) dst[i] = r.ReadByte(); else r.Skip();
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}
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private static void Put(ref MessagePackWriter w, scoped ReadOnlySpan<float> v)
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{
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w.WriteArrayHeader(v.Length);
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foreach (var e in v) w.Write(e);
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}
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private static void Put(ref MessagePackWriter w, scoped ReadOnlySpan<double> v)
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{
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w.WriteArrayHeader(v.Length);
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foreach (var e in v) w.Write(e);
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}
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private static void Put(ref MessagePackWriter w, scoped ReadOnlySpan<int> v)
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{
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w.WriteArrayHeader(v.Length);
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foreach (var e in v) w.Write(e);
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}
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private static void Put(ref MessagePackWriter w, scoped ReadOnlySpan<bool> v)
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{
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w.WriteArrayHeader(v.Length);
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foreach (var e in v) w.Write(e);
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}
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private static void Put(ref MessagePackWriter w, scoped ReadOnlySpan<byte> v)
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{
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w.WriteArrayHeader(v.Length);
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foreach (var e in v) w.Write(e);
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}
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private static void PutFloat2(ref MessagePackWriter w, float2 v) => Put(ref w, stackalloc float[] { v.x, v.y });
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private static void PutFloat3(ref MessagePackWriter w, float3 v) => Put(ref w, stackalloc float[] { v.x, v.y, v.z });
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private static void PutFloat4(ref MessagePackWriter w, float4 v) => Put(ref w, stackalloc float[] { v.x, v.y, v.z, v.w });
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private static float2 GetFloat2(ref MessagePackReader r)
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{
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Span<float> s = stackalloc float[2];
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Singles(ref r, s);
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return new float2(s[0], s[1]);
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}
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private static float3 GetFloat3(ref MessagePackReader r)
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{
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Span<float> s = stackalloc float[3];
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Singles(ref r, s);
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return new float3(s[0], s[1], s[2]);
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}
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private static float4 GetFloat4(ref MessagePackReader r)
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{
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Span<float> s = stackalloc float[4];
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Singles(ref r, s);
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return new float4(s[0], s[1], s[2], s[3]);
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}
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private static readonly Dictionary<Type, object> Formatters = Build();
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private static Dictionary<Type, object> Build()
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{
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var shapes = new[]
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{
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Shape<float2>(PutFloat2, GetFloat2),
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Shape<float3>(PutFloat3, GetFloat3),
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Shape<float4>(PutFloat4, GetFloat4),
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Shape<double2>((ref MessagePackWriter w, double2 v) => Put(ref w, stackalloc double[] { v.x, v.y }),
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(ref MessagePackReader r) => { Span<double> s = stackalloc double[2]; Doubles(ref r, s); return new double2(s[0], s[1]); }),
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Shape<double3>((ref MessagePackWriter w, double3 v) => Put(ref w, stackalloc double[] { v.x, v.y, v.z }),
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(ref MessagePackReader r) => { Span<double> s = stackalloc double[3]; Doubles(ref r, s); return new double3(s[0], s[1], s[2]); }),
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Shape<int2>((ref MessagePackWriter w, int2 v) => Put(ref w, stackalloc int[] { v.x, v.y }),
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(ref MessagePackReader r) => { Span<int> s = stackalloc int[2]; Ints(ref r, s); return new int2(s[0], s[1]); }),
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Shape<int3>((ref MessagePackWriter w, int3 v) => Put(ref w, stackalloc int[] { v.x, v.y, v.z }),
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(ref MessagePackReader r) => { Span<int> s = stackalloc int[3]; Ints(ref r, s); return new int3(s[0], s[1], s[2]); }),
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Shape<int4>((ref MessagePackWriter w, int4 v) => Put(ref w, stackalloc int[] { v.x, v.y, v.z, v.w }),
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(ref MessagePackReader r) => { Span<int> s = stackalloc int[4]; Ints(ref r, s); return new int4(s[0], s[1], s[2], s[3]); }),
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Shape<bool2>((ref MessagePackWriter w, bool2 v) => Put(ref w, stackalloc bool[] { v.x, v.y }),
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(ref MessagePackReader r) => { Span<bool> s = stackalloc bool[2]; Bools(ref r, s); return new bool2(s[0], s[1]); }),
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Shape<bool3>((ref MessagePackWriter w, bool3 v) => Put(ref w, stackalloc bool[] { v.x, v.y, v.z }),
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(ref MessagePackReader r) => { Span<bool> s = stackalloc bool[3]; Bools(ref r, s); return new bool3(s[0], s[1], s[2]); }),
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Shape<bool4>((ref MessagePackWriter w, bool4 v) => Put(ref w, stackalloc bool[] { v.x, v.y, v.z, v.w }),
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(ref MessagePackReader r) => { Span<bool> s = stackalloc bool[4]; Bools(ref r, s); return new bool4(s[0], s[1], s[2], s[3]); }),
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Shape<quaternion>((ref MessagePackWriter w, quaternion v) => Put(ref w, stackalloc float[] { v.x, v.y, v.z, v.w }),
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(ref MessagePackReader r) => { Span<float> s = stackalloc float[4]; Singles(ref r, s); return new quaternion(s[0], s[1], s[2], s[3]); }),
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Shape<Color32>((ref MessagePackWriter w, Color32 v) => Put(ref w, stackalloc byte[] { v.r, v.g, v.b, v.a }),
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(ref MessagePackReader r) => { Span<byte> s = stackalloc byte[4]; s[3] = 255; Bytes(ref r, s); return new Color32(s[0], s[1], s[2], s[3]); }),
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Shape<Random>((ref MessagePackWriter w, Random v) => { w.WriteArrayHeader(1); w.Write(v.state); },
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(ref MessagePackReader r) =>
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{
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var value = default(Random);
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for (int i = 0, n = r.ReadArrayHeader(); i < n; i++)
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if (i == 0) value.state = r.ReadUInt32(); else r.Skip();
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return value;
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}),
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// Compositions: matrices are rows, rect is [min, max], CultCellular is [nearest, edge, id], CultPhasor is [cos, sin].
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Shape<float2x2>((ref MessagePackWriter w, float2x2 v) => { w.WriteArrayHeader(2); PutFloat2(ref w, v[0]); PutFloat2(ref w, v[1]); },
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(ref MessagePackReader r) =>
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{
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var rows = new float2[2];
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for (int i = 0, n = r.ReadArrayHeader(); i < n; i++)
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if (i < 2) rows[i] = GetFloat2(ref r); else r.Skip();
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return new float2x2(rows[0], rows[1]);
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}),
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Shape<float3x3>((ref MessagePackWriter w, float3x3 v) => { w.WriteArrayHeader(3); PutFloat3(ref w, v[0]); PutFloat3(ref w, v[1]); PutFloat3(ref w, v[2]); },
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(ref MessagePackReader r) =>
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{
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var rows = new float3[3];
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for (int i = 0, n = r.ReadArrayHeader(); i < n; i++)
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if (i < 3) rows[i] = GetFloat3(ref r); else r.Skip();
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return new float3x3(rows[0], rows[1], rows[2]);
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}),
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Shape<rect>((ref MessagePackWriter w, rect v) => { w.WriteArrayHeader(2); PutFloat2(ref w, v.min); PutFloat2(ref w, v.max); },
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(ref MessagePackReader r) =>
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{
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var corners = new float2[2];
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for (int i = 0, n = r.ReadArrayHeader(); i < n; i++)
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if (i < 2) corners[i] = GetFloat2(ref r); else r.Skip();
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return new rect(corners[0], corners[1]);
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}),
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Shape<CultCellular>((ref MessagePackWriter w, CultCellular v) => { w.WriteArrayHeader(3); PutFloat4(ref w, v.nearest); PutFloat4(ref w, v.edge); w.Write(v.id); },
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(ref MessagePackReader r) =>
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{
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var value = default(CultCellular);
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for (int i = 0, n = r.ReadArrayHeader(); i < n; i++)
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{
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switch (i)
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{
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case 0: value.nearest = GetFloat4(ref r); break;
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case 1: value.edge = GetFloat4(ref r); break;
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case 2: value.id = r.ReadSingle(); break;
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default: r.Skip(); break;
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}
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}
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return value;
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}),
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Shape<CultPhasor>((ref MessagePackWriter w, CultPhasor v) => { w.WriteArrayHeader(2); PutFloat4(ref w, v.cos); PutFloat4(ref w, v.sin); },
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(ref MessagePackReader r) =>
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{
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var value = default(CultPhasor);
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for (int i = 0, n = r.ReadArrayHeader(); i < n; i++)
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{
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switch (i)
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{
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case 0: value.cos = GetFloat4(ref r); break;
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case 1: value.sin = GetFloat4(ref r); break;
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default: r.Skip(); break;
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}
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}
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return value;
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}),
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};
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var map = new Dictionary<Type, object>();
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foreach (var shape in shapes) map.Add(shape.Key, shape.Value);
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return map;
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}
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}
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