using System;
using System.Collections.Generic;
using CultMath;
using MessagePack;
using MessagePack.Formatters;
using Random = CultMath.Random;
namespace GameCult.Caching.MessagePack;
///
/// The canonical MessagePack encoding of every public CultMath value type. Each type is an
/// array of its components in declaration order: vectors and quaternions are flat scalar
/// arrays, matrices are arrays of row vectors, and rect is [min, max]. Decoding
/// skips trailing elements and leaves missing ones at zero (a missing Color32 alpha is 255); nil is refused. The resolver is
/// part of the default chain, so a consumer
/// registers nothing.
///
public sealed class CultMathResolver : IFormatterResolver
{
public static readonly CultMathResolver Instance = new();
private CultMathResolver() { }
/// The CultMath types this resolver formats, for coverage checks.
public static IReadOnlyCollection FormattedTypes => Formatters.Keys;
public IMessagePackFormatter? GetFormatter() => Cache.Formatter;
private static class Cache
{
public static readonly IMessagePackFormatter? Formatter =
Formatters.TryGetValue(typeof(T), out var formatter) ? (IMessagePackFormatter)formatter : null;
}
private delegate void WriteFn(ref MessagePackWriter writer, T value);
private delegate T ReadFn(ref MessagePackReader reader);
private sealed class ArrayShape : IMessagePackFormatter
{
private readonly WriteFn write;
private readonly ReadFn read;
public ArrayShape(WriteFn write, ReadFn read)
{
this.write = write;
this.read = read;
}
public void Serialize(ref MessagePackWriter writer, T value, MessagePackSerializerOptions options) => write(ref writer, value);
public T Deserialize(ref MessagePackReader reader, MessagePackSerializerOptions options)
{
return read(ref reader);
}
}
private static KeyValuePair Shape(WriteFn write, ReadFn read) =>
new(typeof(T), new ArrayShape(write, read));
// Each reader takes the first dst.Length elements and skips the rest.
private static void Singles(ref MessagePackReader r, scoped Span dst)
{
for (int i = 0, n = r.ReadArrayHeader(); i < n; i++)
if (i < dst.Length) dst[i] = r.ReadSingle(); else r.Skip();
}
private static void Doubles(ref MessagePackReader r, scoped Span dst)
{
for (int i = 0, n = r.ReadArrayHeader(); i < n; i++)
if (i < dst.Length) dst[i] = r.ReadDouble(); else r.Skip();
}
private static void Ints(ref MessagePackReader r, scoped Span dst)
{
for (int i = 0, n = r.ReadArrayHeader(); i < n; i++)
if (i < dst.Length) dst[i] = r.ReadInt32(); else r.Skip();
}
private static void Bools(ref MessagePackReader r, scoped Span dst)
{
for (int i = 0, n = r.ReadArrayHeader(); i < n; i++)
if (i < dst.Length) dst[i] = r.ReadBoolean(); else r.Skip();
}
private static void Bytes(ref MessagePackReader r, scoped Span dst)
{
for (int i = 0, n = r.ReadArrayHeader(); i < n; i++)
if (i < dst.Length) dst[i] = r.ReadByte(); else r.Skip();
}
private static void Put(ref MessagePackWriter w, scoped ReadOnlySpan v)
{
w.WriteArrayHeader(v.Length);
foreach (var e in v) w.Write(e);
}
private static void Put(ref MessagePackWriter w, scoped ReadOnlySpan v)
{
w.WriteArrayHeader(v.Length);
foreach (var e in v) w.Write(e);
}
private static void Put(ref MessagePackWriter w, scoped ReadOnlySpan v)
{
w.WriteArrayHeader(v.Length);
foreach (var e in v) w.Write(e);
}
private static void Put(ref MessagePackWriter w, scoped ReadOnlySpan v)
{
w.WriteArrayHeader(v.Length);
foreach (var e in v) w.Write(e);
}
private static void Put(ref MessagePackWriter w, scoped ReadOnlySpan v)
{
w.WriteArrayHeader(v.Length);
foreach (var e in v) w.Write(e);
}
private static void PutFloat2(ref MessagePackWriter w, float2 v) => Put(ref w, stackalloc float[] { v.x, v.y });
private static void PutFloat3(ref MessagePackWriter w, float3 v) => Put(ref w, stackalloc float[] { v.x, v.y, v.z });
private static void PutFloat4(ref MessagePackWriter w, float4 v) => Put(ref w, stackalloc float[] { v.x, v.y, v.z, v.w });
private static float2 GetFloat2(ref MessagePackReader r)
{
Span s = stackalloc float[2];
Singles(ref r, s);
return new float2(s[0], s[1]);
}
private static float3 GetFloat3(ref MessagePackReader r)
{
Span s = stackalloc float[3];
Singles(ref r, s);
return new float3(s[0], s[1], s[2]);
}
private static float4 GetFloat4(ref MessagePackReader r)
{
Span s = stackalloc float[4];
Singles(ref r, s);
return new float4(s[0], s[1], s[2], s[3]);
}
private static readonly Dictionary Formatters = Build();
private static Dictionary Build()
{
var shapes = new[]
{
Shape(PutFloat2, GetFloat2),
Shape(PutFloat3, GetFloat3),
Shape(PutFloat4, GetFloat4),
Shape((ref MessagePackWriter w, double2 v) => Put(ref w, stackalloc double[] { v.x, v.y }),
(ref MessagePackReader r) => { Span s = stackalloc double[2]; Doubles(ref r, s); return new double2(s[0], s[1]); }),
Shape((ref MessagePackWriter w, double3 v) => Put(ref w, stackalloc double[] { v.x, v.y, v.z }),
(ref MessagePackReader r) => { Span s = stackalloc double[3]; Doubles(ref r, s); return new double3(s[0], s[1], s[2]); }),
Shape((ref MessagePackWriter w, int2 v) => Put(ref w, stackalloc int[] { v.x, v.y }),
(ref MessagePackReader r) => { Span s = stackalloc int[2]; Ints(ref r, s); return new int2(s[0], s[1]); }),
Shape((ref MessagePackWriter w, int3 v) => Put(ref w, stackalloc int[] { v.x, v.y, v.z }),
(ref MessagePackReader r) => { Span s = stackalloc int[3]; Ints(ref r, s); return new int3(s[0], s[1], s[2]); }),
Shape((ref MessagePackWriter w, int4 v) => Put(ref w, stackalloc int[] { v.x, v.y, v.z, v.w }),
(ref MessagePackReader r) => { Span s = stackalloc int[4]; Ints(ref r, s); return new int4(s[0], s[1], s[2], s[3]); }),
Shape((ref MessagePackWriter w, bool2 v) => Put(ref w, stackalloc bool[] { v.x, v.y }),
(ref MessagePackReader r) => { Span s = stackalloc bool[2]; Bools(ref r, s); return new bool2(s[0], s[1]); }),
Shape((ref MessagePackWriter w, bool3 v) => Put(ref w, stackalloc bool[] { v.x, v.y, v.z }),
(ref MessagePackReader r) => { Span s = stackalloc bool[3]; Bools(ref r, s); return new bool3(s[0], s[1], s[2]); }),
Shape((ref MessagePackWriter w, bool4 v) => Put(ref w, stackalloc bool[] { v.x, v.y, v.z, v.w }),
(ref MessagePackReader r) => { Span s = stackalloc bool[4]; Bools(ref r, s); return new bool4(s[0], s[1], s[2], s[3]); }),
Shape((ref MessagePackWriter w, quaternion v) => Put(ref w, stackalloc float[] { v.x, v.y, v.z, v.w }),
(ref MessagePackReader r) => { Span s = stackalloc float[4]; Singles(ref r, s); return new quaternion(s[0], s[1], s[2], s[3]); }),
Shape((ref MessagePackWriter w, Color32 v) => Put(ref w, stackalloc byte[] { v.r, v.g, v.b, v.a }),
(ref MessagePackReader r) => { Span s = stackalloc byte[4]; s[3] = 255; Bytes(ref r, s); return new Color32(s[0], s[1], s[2], s[3]); }),
Shape((ref MessagePackWriter w, Random v) => { w.WriteArrayHeader(1); w.Write(v.state); },
(ref MessagePackReader r) =>
{
var value = default(Random);
for (int i = 0, n = r.ReadArrayHeader(); i < n; i++)
if (i == 0) value.state = r.ReadUInt32(); else r.Skip();
return value;
}),
// Compositions: matrices are rows, rect is [min, max], CultCellular is [nearest, edge, id], CultPhasor is [cos, sin].
Shape((ref MessagePackWriter w, float2x2 v) => { w.WriteArrayHeader(2); PutFloat2(ref w, v[0]); PutFloat2(ref w, v[1]); },
(ref MessagePackReader r) =>
{
var rows = new float2[2];
for (int i = 0, n = r.ReadArrayHeader(); i < n; i++)
if (i < 2) rows[i] = GetFloat2(ref r); else r.Skip();
return new float2x2(rows[0], rows[1]);
}),
Shape((ref MessagePackWriter w, float3x3 v) => { w.WriteArrayHeader(3); PutFloat3(ref w, v[0]); PutFloat3(ref w, v[1]); PutFloat3(ref w, v[2]); },
(ref MessagePackReader r) =>
{
var rows = new float3[3];
for (int i = 0, n = r.ReadArrayHeader(); i < n; i++)
if (i < 3) rows[i] = GetFloat3(ref r); else r.Skip();
return new float3x3(rows[0], rows[1], rows[2]);
}),
Shape((ref MessagePackWriter w, rect v) => { w.WriteArrayHeader(2); PutFloat2(ref w, v.min); PutFloat2(ref w, v.max); },
(ref MessagePackReader r) =>
{
var corners = new float2[2];
for (int i = 0, n = r.ReadArrayHeader(); i < n; i++)
if (i < 2) corners[i] = GetFloat2(ref r); else r.Skip();
return new rect(corners[0], corners[1]);
}),
Shape((ref MessagePackWriter w, CultCellular v) => { w.WriteArrayHeader(3); PutFloat4(ref w, v.nearest); PutFloat4(ref w, v.edge); w.Write(v.id); },
(ref MessagePackReader r) =>
{
var value = default(CultCellular);
for (int i = 0, n = r.ReadArrayHeader(); i < n; i++)
{
switch (i)
{
case 0: value.nearest = GetFloat4(ref r); break;
case 1: value.edge = GetFloat4(ref r); break;
case 2: value.id = r.ReadSingle(); break;
default: r.Skip(); break;
}
}
return value;
}),
Shape((ref MessagePackWriter w, CultPhasor v) => { w.WriteArrayHeader(2); PutFloat4(ref w, v.cos); PutFloat4(ref w, v.sin); },
(ref MessagePackReader r) =>
{
var value = default(CultPhasor);
for (int i = 0, n = r.ReadArrayHeader(); i < n; i++)
{
switch (i)
{
case 0: value.cos = GetFloat4(ref r); break;
case 1: value.sin = GetFloat4(ref r); break;
default: r.Skip(); break;
}
}
return value;
}),
};
var map = new Dictionary();
foreach (var shape in shapes) map.Add(shape.Key, shape.Value);
return map;
}
}