Meta Vens
4f632fbf46
Drive the hop-subscription test through the database write path
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Batch commits on the cache do not reach the database's change stream, so the subscriber's citers were written with database.PutAsync; the variant goes in through UpsertVariantAsync. On the previous source the second subscriber stops receiving after the variant exists (red); it now keeps receiving.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-29 08:42:32 +02:00
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GameCult.Caching.ConsumerBuild
Delete the CultCache MessagePack source generator
2026-09-13 23:38:08 +02:00
GameCult.Caching.InteropPeer
Delete the CultCache MessagePack source generator
2026-09-13 23:38:08 +02:00
GameCult.Caching.Tests
Refuse a plain write that shares a variant's indexed value; a flush sheds overrides the type lacks
2026-09-29 08:28:24 +02:00
GameCult.Geometry.Tests
fix: reject non-finite isoValue and origin in Extract
2026-09-25 20:31:44 +02:00
GameCult.Mesh.Quic.Native.Tests
Extend the Cut 5 interop lane: a late C# native connector gets the TS retained frame
2026-09-23 18:32:39 +02:00
GameCult.Mesh.Quic.Tests
Fix a flaky disconnect wait in the reliable-ordered retention test
2026-09-23 18:20:36 +02:00
GameCult.Mesh.Tests
Merge remote-tracking branch 'origin/main' into hands/variants-c1
2026-09-29 06:48:32 +02:00
GameCult.Networking.InteropPeer
Wait for a client before quic-realtime-serve broadcasts
2026-09-23 14:38:51 +02:00
GameCult.Networking.Tests
Drive the hop-subscription test through the database write path
2026-09-29 08:42:32 +02:00
GameCult.Networking.WebSockets.Tests
Add real browser CultMesh transport proof
2026-08-18 00:05:57 +02:00
vectors
Regenerate the C1 variant vector: the variant overrides its indexed code
2026-09-29 06:59:29 +02:00