Introduced Newtonsoft.Json-backed persistence. Improved backing-store reliability and serialization across the caching stack. Improved networking security posture. Key changes: - Add new GameCult.Caching.NewtonsoftJson project with SingleFile/MultiFile backing stores and polymorphic known-type envelopes. - Add MessagePack helper serialization (DatabaseEntrySerialization) and update MessagePack backing stores to use the shared options/resolver; add DatabaseLink formatter and generator/analyzer docs. - Update CultLib.sln to include the new projects and new caching tests project. - Improve CultCache persistence behavior: track pending store operations, wait for operations on PullAll, and centralize async push handling with error logging. - Harden file I/O in multi-file/single-file stores: atomic temp-file writes, safe Replace/Move semantics, rename-safe deletes, and improved file-watcher subscription and debounce disposal. - Add README files and documentation for several subprojects and packaging projects. These changes add JSON persistence support, improve serialization consistency, and make on-disk operations more robust and observable.
39 lines
1.1 KiB
C#
39 lines
1.1 KiB
C#
using System;
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using System.IO;
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namespace GameCult.Logging
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{
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/// <summary>
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/// Appends timestamped log entries to a file on disk.
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/// </summary>
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public class FileLogger : ILogger
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{
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private readonly string _logPath;
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/// <summary>
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/// Initializes a new file-backed logger.
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/// </summary>
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/// <param name="logPath">The path to the log file to append to.</param>
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public FileLogger(string logPath = "server.log")
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{
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_logPath = logPath;
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}
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private void Append(string level, string message)
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{
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File.AppendAllText(_logPath, $"[{DateTime.Now:yyyy-MM-dd HH:mm:ss}] [{level}] {message}\n");
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}
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/// <inheritdoc />
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public void LogInfo(string message) => Append("INFO", message);
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/// <inheritdoc />
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public void LogWarning(string message) => Append("WARN", message);
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/// <inheritdoc />
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public void LogError(string message) => Append("ERROR", message);
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/// <inheritdoc />
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public void LogDebug(string message) => Append("DEBUG", message);
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}
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}
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