CultLib/src
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Filename Latest commit message Latest commit date
Meta Vens eeda6d7fd6 Ack Cut 3: the sender's flow window (1,023 sequences and 4 MiB above the lowest unacked)
Admission in Rust, C#, TypeScript and Python goes through one predicate,
window_admits: the 32-packet slot, a sequence at most 1,023 above the lowest
unacked one, and at most 4 MiB of payload above it. With nothing pending any
packet is admissible. Admission is FIFO: nothing overtakes a queued packet.
The single-packet send refuses on the same predicate instead of queueing a
packet and then reporting that it produced none. The receive window is stated
in docs/cultnet-transport-parity.md. Kotlin trails (Cut K3).

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-09-30 00:55:14 +02:00
..
GameCult.Caching Journal registration counts as disposed only once removal succeeds; a throwing hold body surfaces journal failures 2026-09-29 20:35:50 +02:00
GameCult.Caching.MessagePack Bring the CultMath JSON converters to System.Text.Json parity and remove their allocations 2026-09-29 18:31:16 +02:00
GameCult.Geometry Add canonical System.Text.Json converters for every CultMath value type 2026-09-29 16:57:31 +02:00
GameCult.Logging JSON backing store, I/O fixes, Networking Security 2026-04-18 13:01:24 +01:00
GameCult.Logging.Unity JSON backing store, I/O fixes, Networking Security 2026-04-18 13:01:24 +01:00
GameCult.Mesh Update Mesh docs that still named CultVec2 and CultRect 2026-09-29 16:57:31 +02:00
GameCult.Mesh.Quic Document latest-only retention for newly attached QUIC peers 2026-09-23 18:17:37 +02:00
GameCult.Mesh.Quic.Native Bind CultMesh authority identity to physical routes 2026-08-18 17:21:58 +02:00
GameCult.Networking Ack Cut 3: the sender's flow window (1,023 sequences and 4 MiB above the lowest unacked) 2026-09-30 00:55:14 +02:00
GameCult.Networking.WebSockets Recover authority-bound CultMesh and atomic generations 2026-08-26 19:01:24 +02:00
GameCult.Unity Studio README: grouping, create in group, drag to reference 2026-09-29 14:10:39 +02:00
Directory.Build.props Initial commit 2026-04-18 06:04:39 +01:00