| Filename | Latest commit message | Latest commit date |
|---|---|---|
| .. | ||
| Runtime | ||
| Samples~ | ||
| Shaders | ||
| Tests | ||
| LICENSES.md | ||
| package.json | ||
| README.md | ||
| Runtime.meta | ||
| Samples~.meta | ||
| Shaders.meta | ||
| Tests.meta | ||
| THIRD-PARTY-NOTICES.md | ||
GameCult.Geometry for Unity
This package is the Unity projection of the GameCult.Geometry authority. It
depends on org.gamecult.cultmath for numeric primitives and
org.gamecult.cultlib for CultCache/CultNet/CultMesh integration.
Build it with scripts/build-geometry-unity-package.ps1. Do not edit generated
plugin assemblies in the package output.
CultLib-authored integration files are MIT licensed. The planetary C# compiled
into GameCult.Geometry.dll and the geometry HLSL under Shaders are
MPL-2.0 and retain their source notices and provenance. See LICENSES.md and
THIRD-PARTY-NOTICES.md in the staged package. No MPL-covered source is
relicensed. The package manifest therefore uses SEE LICENSES IN README.md
rather than claiming one license for every file.