CultLib/docs/mutation-testing.md
Meta Vens 6a2b42f650 Pin mtp test-runner for CultMath and document mutation testing
CultMath.Tests is on xunit.v3. Stryker's default vstest runner cannot
capture coverage against xunit.v3's test host and hangs retrying test
sessions indefinitely (observed: 2096 mutants queued, zero completed after
~9 minutes of retries). Stryker's Microsoft.Testing.Platform runner
(-t mtp, still preview) works correctly against xunit.v3 and completed the
same 1351-mutant run in ~4.5 minutes. Pin it in config so a plain
`dotnet stryker` works without a CLI flag.

Add docs/mutation-testing.md: how to run it, the --since form for a single
cut, the triage rules, a known coverage-capture caveat in the mtp runner
(confirmed by hand-mutation against static readonly fields), and the
packages still needing their own config.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-22 21:24:05 +02:00

3.6 KiB

Mutation Testing

CultLib measures its C# test suites with Stryker.NET, pinned as a repo-local tool in dotnet-tools.json. Coverage is added project by project; a project with no stryker-config.json next to its test project has not been scoped yet (see "Follow-ups" below for what's outstanding).

Running it

Restore the tool once per checkout:

dotnet tool restore

Run a full mutation pass from a covered test project's directory, for example CultMath:

cd packages/cultmath/tests/CultMath.Tests
dotnet stryker -t mtp

-t mtp selects Stryker's Microsoft.Testing.Platform runner. It is required for test projects on xunit.v3 (CultMath.Tests is one): Stryker's default vstest runner's coverage capture does not work against xunit.v3's native test host and the run stalls retrying test sessions indefinitely. Projects still on xunit v2 with xunit.runner.visualstudio can use the default vstest runner.

For a single cut, scope the run to what changed instead of the whole project:

dotnet stryker -t mtp --since:<base-commit-or-branch>

Reports land in StrykerOutput/ next to the test project (git-ignored). Open the reports/mutation-report.html file for a browsable view, or read reports/mutation-report.json for a scriptable one.

Triage rules

The mutation score is not a gate (break threshold is 0). Every surviving mutant is a finding about the tests, not a build failure, and gets triaged into one of:

  • missing behavioural test — name the test that should exist and what branch, edge case, or component it would exercise.
  • degenerate fixture — the code path is exercised, but the fixture's values make two different mutants produce the same observable result (a zero component that erases a +/- distinction, an already-normalized input that erases a *// distinction, all-equal or all-same-sign inputs that erase a boundary or &&/|| distinction). Fix the fixture, don't invent a new one that only kills that one mutant.
  • equivalent — the mutant cannot change behaviour. Float-threshold boundary flips (> to >=) are equivalent by default. A reasoned equivalence claim (for example, >> and >>> on an already-unsigned operand) needs its one-line reason recorded, not assumed.

Do not write a hand-rolled mutation suite or anchor test as a substitute. Where the tool can't reach (native/shader/editor code), the defence is a behavioural test at the layer the rule is decided, not a committed mutation harness.

Known tool caveat

Stryker 5.0.0's mtp runner is documented as preview. Its per-test coverage capture was found to report false "Survived" verdicts specifically for mutations inside static readonly field initializers that a test does cover (confirmed by hand-mutating bool3.@false and bool4.@true and running the full suite directly with dotnet test, both of which fail against the mutation that Stryker reported as surviving). Treat a survivor inside a static readonly field initializer as unproven until confirmed with a direct dotnet test run against the same mutation; do not triage it as a missing test without that check.

Follow-ups

CultMath.Tests is the only project currently scoped. GameCult.Caching, GameCult.Geometry, GameCult.Mesh (+ .Quic, .Quic.Native), GameCult.Networking (+ .WebSockets), and the non-.NET runtimes (cultcache-rs/py/ts, cultmesh-*, cultnet-*) each need their own stryker-config.json (or ecosystem-equivalent tool: cargo-mutants for Rust, StrykerJS for TypeScript, mutmut for Python) and a baseline pass. None of that is wired into CI yet.