CultLib/src/GameCult.Caching.MessagePack/README.md
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Element ids: the existing-member route and one-way v3/v5 rollback, documented (#98)
2026-11-11 08:53:13 +00:00

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Markdown

# GameCult.Caching.MessagePack
`GameCult.Caching.MessagePack` provides the canonical CultCache persistence
format for the attribute-first `GameCult.Caching` stack.
## Included Types
- `SingleFileMessagePackBackingStore`
- `CultDocumentMessagePackSerialization`
- `CultDocumentResolver`
- `CultRecordRefFormatter<T>`
- `CultMathResolver`: the canonical component-array encoding of every public CultMath value type, part of the default resolver chain
- `CultMathExprResolver`: the canonical encoding of `CultMath.Expr.ExprGraph`, decoded through its validator, part of the default resolver chain
Cult document payloads serialize through `MessagePackSerializer` with the
options of the document's assembly (`CultDocumentMessagePackSerialization.OptionsFor`),
after the reflective `CultDocumentRegistry` has accepted the document shape. The
store snapshot format is written by hand against
`MessagePackWriter`/`MessagePackReader`.
## What It Does
- stores whole CultCache snapshots in MessagePack
- serializes attributed document payloads as MessagePack `[Key(n)]` arrays
- keeps explicit `CultRecordRef<T>` values compact on disk/wire
- preserves the cache/store split where metadata lives outside the domain model
## Example Model
```csharp
using GameCult.Caching;
using MessagePack;
[CultDocument("gamecult.item_data", "gamecult.item_data.v1")]
public sealed class ItemData
{
[Key(0)] [CultName] public string Name = string.Empty;
[Key(1)] public int Value;
}
```
## Typical Usage
```csharp
using GameCult.Caching;
using GameCult.Caching.MessagePack;
var cache = new CultCache();
var store = new SingleFileMessagePackBackingStore("Data.msgpack");
cache.AddBackingStore(store);
await cache.PullAllBackingStoresAsync();
```
## Notes
- Payload bytes are MessagePack. Store metadata and schema catalogs are also
persisted through hand-written MessagePack array layouts in this package.
- The raw CultNet document lane should treat these payload bytes as already
blessed, not decode and re-encode them for sport.
## Store format and rollback
A store whose elements hold an id is marked `cultcache.store.v3` (a directory store `v5`); the single-file and directory stores here write the mark from content. See the Store format and rollback section of the GameCult.Caching README. Refusal by name depends on the store kind and the pin. A **directory** store (`v5`) is refused by every Unity pin from `cultlib-unity-v1.0.57` and `caching-unity-v1.2.0` on (the earliest tags of each line whose `DirectoryMessagePackBackingStore` reads only the `v4` stamp: "only ... is readable"). A **single-file** store (`v3`) is refused only from `cultlib-unity-v2.0.0` and `caching-unity-v2.0.0`: `cultlib-unity-v1.0.61` and `caching-unity-v1.4.0` read the header string and never compare it. The NuGet line (`cultlib-v1.0.32`, the last `cultlib-v` tag) refuses neither: its directory store writes `cultcache.store.v1.directory` and never checks the stamp on read. Rolling back a single-file store to any of those pins reads it silently, drops the ids, and can rewrite the elements without them. That is the dangerous case. The only carry-back is narrow and lossy (a whole-store write that leaves no id in the store drops the mark and the ids); otherwise restore from a copy taken before upgrading, and upgrade every reader before any writer.
## MessagePack source generator
NuGet consumers get `[assembly: MessagePackAssumedFormattable(typeof(CultRecordRef<>))]` from the package, so a
`CultRecordRef<T>` member or dictionary key compiles with MessagePack's source generator on and is formatted by
CultLib's resolver; no per-member `[MessagePackFormatter]` is needed. Unity and `ProjectReference` consumers that turn the generator
on write that line themselves (or import `buildTransitive/GameCult.Caching.MessagePack.targets`).
## CultMath Value Shapes
Every public CultMath value type has one MessagePack shape (`CultMathResolver`,
in the default chain) and one JSON shape (`CultMathJson`, added to a consumer's
options with `new JsonSerializerOptions().AddCultMathConverters()`; CultLib owns
no JSON options of its own). MessagePack decoding skips extra elements, leaves
missing ones at zero (`Color32` alpha at 255) and refuses nil. JSON reading
skips unknown properties (`UnmappedMemberHandling.Disallow` refuses them), leaves
missing ones at zero, honours `PropertyNameCaseInsensitive`, lets a repeated
property replace the whole earlier value (refused when `AllowDuplicateProperties`
is false), and throws `JsonException` for a wrong token or an out-of-range number.
Numbers follow `JsonSerializerOptions.NumberHandling` as System.Text.Json's own
float does: `"NaN"`, `"Infinity"` and `"-Infinity"` are written under
`AllowNamedFloatingPointLiterals` or `WriteAsString` and read under
`AllowNamedFloatingPointLiterals` or `AllowReadingFromString`; quoted numbers read
under `AllowReadingFromString` with no surrounding whitespace.
Every type is also a dictionary key: its flattened components joined by commas,
invariant culture (`"1,2"`, `"true,false"`, matrices row by row, `rect` as
`"minX,minY,maxX,maxY"`), and only that exact spelling reads back. Two intended
divergences from System.Text.Json: a bare number beyond a component's range
(`1e40` as a float) is refused where System.Text.Json reads infinity, and a
refusal on write is a `JsonException` where System.Text.Json throws
`ArgumentException`. A consumer resolver or converter
registered ahead of these wins.
`CultMath.Expr.ExprGraph` is a class, not a value type, and has its own shape
(`CultMathExprResolver`, in the default chain): `[version, inputs, params, outputs, nodes]`,
with a param `[name, default float bits]`, an output `[name, node]` and a node
`[op name, operands, payload]`. Decoding runs the graph's one validator and refuses a
broken graph whole (an `ExprGraphException` naming the rule), so a consumer
`[CultDocument]` record with an `ExprGraph` field needs no registration. A nil graph is nil, as in every reference slot; decoding refuses any encoding but the canonical one.
| Type | MessagePack | JSON |
| --- | --- | --- |
| `float2`, `double2`, `int2`, `bool2` | `[x, y]` | `{"x":..,"y":..}` |
| `float3`, `double3`, `int3`, `bool3` | `[x, y, z]` | `{"x":..,"y":..,"z":..}` |
| `float4`, `int4`, `bool4`, `quaternion` | `[x, y, z, w]` | `{"x":..,"y":..,"z":..,"w":..}` |
| `Color32` | `[r, g, b, a]` as uint8 | `{"r":..,"g":..,"b":..,"a":..}` |
| `Random` | `[state]` | `{"state":..}` |
| `float2x2`, `float3x3` | array of row vectors (row-major) | array of row objects |
| `rect` | `[min, max]` of `float2` | `{"min":{..},"max":{..}}` |
| `CultCellular` | `[nearest, edge, id]` | `{"nearest":{..},"edge":{..},"id":..}` |
| `CultPhasor` | `[cosine, sine]` of `float4` | `{"cosine":{..},"sine":{..}}` (reads legacy `cos`/`sin`) |
| `CultSiteCells` | `[nearest, second, nearestSite, secondSite]` | `{"nearest":{..},"second":{..},"nearestSite":..,"secondSite":..}` |
Floats are MessagePack float32 (`0xCA`), doubles float64 (`0xCB`), integers the
shortest MessagePack integer.