CultLib/scripts/build-unity-package.ps1
Meta Vens 9b5597e89c Gate the CultLib Unity release on the CultMath package it depends on
The package build now fails when the declared org.gamecult.cultmath version is
ahead of the CultMath package, or when that package's CultMath.dll lacks a type
CultMathResolver formats. It also drops the shipped-plugin guard that could not
fire, since the output root is wiped first.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-29 17:20:17 +02:00

253 lines
13 KiB
PowerShell

param(
[string] $Configuration = "Release",
[string] $OutputDirectory = "artifacts\unity\org.gamecult.cultlib",
[string] $NuGetConfig = "",
[switch] $NoRestore,
[switch] $UpdateTemplate
)
$ErrorActionPreference = "Stop"
$repoRoot = Split-Path -Parent $PSScriptRoot
$projectPath = Join-Path $repoRoot "src\GameCult.Mesh\GameCult.Mesh.csproj"
$webSocketProjectPath = Join-Path $repoRoot "src\GameCult.Networking.WebSockets\GameCult.Networking.WebSockets.csproj"
$quicProjectPath = Join-Path $repoRoot "src\GameCult.Mesh.Quic.Native\GameCult.Mesh.Quic.Native.csproj"
$templateRoot = Join-Path $repoRoot "unity\org.gamecult.cultlib"
$publishRoot = Join-Path $repoRoot "artifacts\unity-publish"
$webSocketPublishRoot = Join-Path $repoRoot "artifacts\unity-websocket-publish"
$quicPublishRoot = Join-Path $repoRoot "artifacts\unity-quic-publish"
$quicNativeRoot = Join-Path $repoRoot "artifacts\unity-quic-native"
$outputRoot = if ([System.IO.Path]::IsPathRooted($OutputDirectory)) {
$OutputDirectory
} else {
Join-Path $repoRoot $OutputDirectory
}
$pluginRoot = Join-Path $outputRoot "Runtime\Plugins"
if (Test-Path -LiteralPath $publishRoot) {
Remove-Item -LiteralPath $publishRoot -Recurse -Force
}
if (Test-Path -LiteralPath $quicPublishRoot) {
Remove-Item -LiteralPath $quicPublishRoot -Recurse -Force
}
if (Test-Path -LiteralPath $webSocketPublishRoot) {
Remove-Item -LiteralPath $webSocketPublishRoot -Recurse -Force
}
if (Test-Path -LiteralPath $outputRoot) {
Remove-Item -LiteralPath $outputRoot -Recurse -Force
}
$unityPackageVersion = (Get-Content -LiteralPath (Join-Path $templateRoot "package.json") -Raw | ConvertFrom-Json).version
# docs/semver-policy.md: refuse to build a release whose CHANGELOG.md entry
# claims a breaking change under too small a bump, or whose version skips or
# reverses the previous published tag. Runs before the (slow) build below so
# a bad version number fails fast.
& node (Join-Path $repoRoot "scripts\check-changelog-semver.mjs") `
--package "org.gamecult.cultlib" `
--changelog (Join-Path $templateRoot "CHANGELOG.md") `
--version $unityPackageVersion `
--tag-prefix "cultlib-unity" `
--cwd $repoRoot
if ($LASTEXITCODE -ne 0) {
throw "CultLib Unity package failed the semver policy check (see docs/semver-policy.md)."
}
# Release gate: cultlib's Unity package resolves CultMath through the org.gamecult.cultmath
# dependency, so a cultlib release must not run ahead of the CultMath package it names.
# (1) The declared dependency version must not exceed the CultMath package's own version.
# (2) The CultMath.dll that package tracks must define every type CultMathResolver formats.
# Type names come from the resolver source (its Shape<T> entries) and are looked up as
# NUL-delimited names in the assembly's metadata string heap, which is a name check, not a
# signature check; Windows PowerShell cannot load a netstandard2.1 assembly to reflect on it.
$cultMathPackageRoot = Join-Path $repoRoot "packages\cultmath\unity\org.gamecult.cultmath"
$cultMathDeclared = (Get-Content -LiteralPath (Join-Path $templateRoot "package.json") -Raw | ConvertFrom-Json).dependencies.'org.gamecult.cultmath'
$cultMathAvailable = (Get-Content -LiteralPath (Join-Path $cultMathPackageRoot "package.json") -Raw | ConvertFrom-Json).version
if ([string]::IsNullOrWhiteSpace($cultMathDeclared)) {
throw "package.json must declare org.gamecult.cultmath, which supplies CultMath.dll."
}
if ([version]$cultMathDeclared -gt [version]$cultMathAvailable) {
throw "Release order: org.gamecult.cultlib depends on org.gamecult.cultmath $cultMathDeclared, but the CultMath package is at $cultMathAvailable. Release CultMath first."
}
$resolverSource = Get-Content -LiteralPath (Join-Path $repoRoot "src\GameCult.Caching.MessagePack\CultMathResolver.cs") -Raw
$resolverTypes = @([regex]::Matches($resolverSource, '\bShape<(?!T>)(\w+)>\(') | ForEach-Object { $_.Groups[1].Value } | Sort-Object -Unique)
if ($resolverTypes.Count -eq 0) {
throw "Found no CultMath types in CultMathResolver.cs; the release gate cannot check the CultMath package."
}
$cultMathBytes = [IO.File]::ReadAllBytes((Join-Path $cultMathPackageRoot "Runtime\Plugins\CultMath.dll"))
$cultMathText = [Text.Encoding]::GetEncoding(28591).GetString($cultMathBytes)
$missingTypes = @($resolverTypes | Where-Object { -not $cultMathText.Contains("`0$_`0") })
if ($missingTypes.Count -gt 0) {
throw "The CultMath.dll in org.gamecult.cultmath $cultMathAvailable lacks types CultMathResolver formats: $($missingTypes -join ', '). Release CultMath first."
}
# The tracked DLLs and pdbs are committed beside their source, so none may name a commit or a worktree:
# Source Link writes the commit SHA into the pdb, the informational version carries it too, and each DLL
# carries its pdb's content id. ContinuousIntegrationBuild maps the local source path to /_/.
# dotnet publish has no --no-incremental, so clear the configuration's intermediates instead: a stale obj
# directory must not decide what the byte check compares.
Get-ChildItem -LiteralPath (Join-Path $repoRoot "obj\src") -Directory -ErrorAction SilentlyContinue |
ForEach-Object { Join-Path $_.FullName $Configuration } |
Where-Object { Test-Path -LiteralPath $_ } |
ForEach-Object { Remove-Item -LiteralPath $_ -Recurse -Force }
$deterministicArguments = @("--disable-build-servers", "-p:UseSharedCompilation=false",
"-p:ContinuousIntegrationBuild=true", "-p:EnableSourceLink=false",
"-p:IncludeSourceRevisionInInformationalVersion=false", "-m:1")
$publishArguments = @("publish", $projectPath, "-c", $Configuration, "-o", $publishRoot, "-p:CultLibPackageVersion=$unityPackageVersion") + $deterministicArguments
if ($NoRestore) { $publishArguments += "--no-restore" }
if (-not [string]::IsNullOrWhiteSpace($NuGetConfig)) {
$publishArguments += "-p:RestoreConfigFile=$([IO.Path]::GetFullPath($NuGetConfig))"
}
& dotnet @publishArguments
if ($LASTEXITCODE -ne 0) {
throw "CultLib publish failed with exit code $LASTEXITCODE"
}
$webSocketPublishArguments = @("publish", $webSocketProjectPath, "-c", $Configuration, "-f", "netstandard2.1", "-o", $webSocketPublishRoot, "-p:CultLibPackageVersion=$unityPackageVersion") + $deterministicArguments
if ($NoRestore) { $webSocketPublishArguments += "--no-restore" }
if (-not [string]::IsNullOrWhiteSpace($NuGetConfig)) {
$webSocketPublishArguments += "-p:RestoreConfigFile=$([IO.Path]::GetFullPath($NuGetConfig))"
}
& dotnet @webSocketPublishArguments
if ($LASTEXITCODE -ne 0) {
throw "CultLib WebSocket publish failed with exit code $LASTEXITCODE"
}
$quicPublishArguments = @("publish", $quicProjectPath, "-c", $Configuration, "-o", $quicPublishRoot, "-p:CultLibPackageVersion=$unityPackageVersion") + $deterministicArguments
if ($NoRestore) { $quicPublishArguments += "--no-restore" }
if (-not [string]::IsNullOrWhiteSpace($NuGetConfig)) {
$quicPublishArguments += "-p:RestoreConfigFile=$([IO.Path]::GetFullPath($NuGetConfig))"
}
& dotnet @quicPublishArguments
if ($LASTEXITCODE -ne 0) {
throw "CultLib native QUIC managed publish failed with exit code $LASTEXITCODE"
}
& (Join-Path $PSScriptRoot "build-quic-native.ps1") `
-Configuration $Configuration `
-OutputDirectory $quicNativeRoot
New-Item -ItemType Directory -Force -Path $pluginRoot | Out-Null
Copy-Item -LiteralPath (Join-Path $templateRoot "package.json") -Destination $outputRoot
Copy-Item -LiteralPath (Join-Path $templateRoot "README.md") -Destination $outputRoot
Copy-Item -LiteralPath (Join-Path $templateRoot "CHANGELOG.md") -Destination $outputRoot
$expectedAssemblies = @(
"ConcurrentCollections.dll",
"GameCult.Caching.dll",
"GameCult.Caching.MessagePack.dll",
"GameCult.Logging.dll",
"GameCult.Mesh.dll",
"GameCult.Mesh.Quic.Native.dll",
"GameCult.Networking.dll",
"GameCult.Networking.WebSockets.dll",
"Isopoh.Cryptography.Argon2.dll",
"Isopoh.Cryptography.Blake2b.dll",
"Isopoh.Cryptography.SecureArray.dll",
"LiteNetLib.dll",
"MessagePack.Annotations.dll",
"MessagePack.dll",
"Microsoft.Bcl.AsyncInterfaces.dll",
"Microsoft.Bcl.TimeProvider.dll",
"Microsoft.NET.StringTools.dll",
"R3.dll",
"System.Collections.Immutable.dll",
"System.ComponentModel.Annotations.dll",
"System.IO.Pipelines.dll",
"System.Runtime.CompilerServices.Unsafe.dll",
"System.Text.Encodings.Web.dll",
"System.Text.Json.dll",
"System.Threading.Channels.dll"
)
# Assemblies the package references but never ships: org.gamecult.cultmath owns CultMath.dll, and the
# package.json dependency delivers it. A second copy in Runtime\Plugins would be a duplicate assembly.
$externalAssemblies = @("CultMath.dll")
$asmdef = Get-Content -LiteralPath (Join-Path $templateRoot "Runtime\GameCult.CultLib.asmdef") -Raw | ConvertFrom-Json
$referencedAssemblies = @($asmdef.precompiledReferences | Sort-Object)
$declaredAssemblies = @($expectedAssemblies + $externalAssemblies | Sort-Object)
if (($referencedAssemblies -join "|") -ne ($declaredAssemblies -join "|")) {
throw "GameCult.CultLib.asmdef precompiledReferences differ from the shipped plus external assembly lists."
}
$publishedByName = @{}
foreach ($assembly in Get-ChildItem -LiteralPath $publishRoot -Filter "*.dll") {
$publishedByName[$assembly.Name] = $assembly
}
foreach ($assembly in Get-ChildItem -LiteralPath $quicPublishRoot -Filter "*.dll") {
$publishedByName[$assembly.Name] = $assembly
}
foreach ($assembly in Get-ChildItem -LiteralPath $webSocketPublishRoot -Filter "*.dll") {
$publishedByName[$assembly.Name] = $assembly
}
foreach ($assemblyName in $expectedAssemblies) {
if (-not $publishedByName.ContainsKey($assemblyName)) {
throw "CultLib Unity package is missing expected assembly: $assemblyName"
}
}
Copy-Item -LiteralPath (Join-Path $templateRoot "Runtime\GameCult.CultLib.asmdef") `
-Destination (Join-Path $outputRoot "Runtime")
foreach ($assemblyName in $expectedAssemblies) {
$assembly = $publishedByName[$assemblyName]
Copy-Item -LiteralPath $assembly.FullName -Destination $pluginRoot
$pdb = [System.IO.Path]::ChangeExtension($assembly.FullName, ".pdb")
if (Test-Path -LiteralPath $pdb) {
Copy-Item -LiteralPath $pdb -Destination $pluginRoot
}
}
$nativePluginRoot = Join-Path $pluginRoot "x86_64"
New-Item -ItemType Directory -Force -Path $nativePluginRoot | Out-Null
Copy-Item -LiteralPath (Join-Path $quicNativeRoot "gamecult_mesh_quic_native.dll") -Destination $nativePluginRoot
Copy-Item -LiteralPath (Join-Path $quicNativeRoot "msquic.dll") -Destination $nativePluginRoot
New-Item -ItemType Directory -Force -Path (Join-Path $outputRoot "Third Party Notices") | Out-Null
Copy-Item -LiteralPath (Join-Path $quicNativeRoot "MSQUIC-LICENSE.txt") `
-Destination (Join-Path $outputRoot "Third Party Notices\MSQUIC-LICENSE.txt")
Copy-Item -LiteralPath (Join-Path $quicNativeRoot "OPENSSL-NOTICE.txt") `
-Destination (Join-Path $outputRoot "Third Party Notices\OPENSSL-NOTICE.txt")
$meshPackagePath = Join-Path $pluginRoot "GameCult.Mesh.dll"
$meshPackageVersion = [Reflection.AssemblyName]::GetAssemblyName($meshPackagePath).Version.ToString()
if ($meshPackageVersion -ne "$unityPackageVersion.0") {
throw "Packaged GameCult.Mesh.dll version '$meshPackageVersion' does not match package '$unityPackageVersion'."
}
$meshPackageMetadata = [Text.Encoding]::UTF8.GetString([IO.File]::ReadAllBytes($meshPackagePath))
foreach ($requiredType in @(
"GameCult.Mesh.CultMeshAuthorityTrustPolicy",
"GameCult.Mesh.CultMeshRouteCertificate",
"GameCult.Mesh.CultMeshHttpsContentTransportConnector")) {
if (-not $meshPackageMetadata.Contains($requiredType.Split('.')[-1])) {
throw "Packaged GameCult.Mesh.dll is missing required API '$requiredType'."
}
}
$webSocketPackageMetadata = [Text.Encoding]::UTF8.GetString(
[IO.File]::ReadAllBytes((Join-Path $pluginRoot "GameCult.Networking.WebSockets.dll")))
if (-not $webSocketPackageMetadata.Contains("CultNetWebSocketSchemaClient")) {
throw "Packaged WebSocket assembly is missing the Unity-compatible CultNet client."
}
if ($UpdateTemplate) {
$templatePluginRoot = Join-Path $templateRoot "Runtime\Plugins"
foreach ($assemblyName in $expectedAssemblies) {
Copy-Item -LiteralPath (Join-Path $pluginRoot $assemblyName) -Destination $templatePluginRoot -Force
$pdbName = [System.IO.Path]::ChangeExtension($assemblyName, ".pdb")
$pdb = Join-Path $pluginRoot $pdbName
if (Test-Path -LiteralPath $pdb) {
Copy-Item -LiteralPath $pdb -Destination $templatePluginRoot -Force
}
}
$templateNativePluginRoot = Join-Path $templatePluginRoot "x86_64"
New-Item -ItemType Directory -Force -Path $templateNativePluginRoot | Out-Null
Copy-Item -LiteralPath (Join-Path $nativePluginRoot "gamecult_mesh_quic_native.dll") `
-Destination $templateNativePluginRoot -Force
Copy-Item -LiteralPath (Join-Path $nativePluginRoot "msquic.dll") `
-Destination $templateNativePluginRoot -Force
$templateNoticesRoot = Join-Path $templateRoot "Third Party Notices"
New-Item -ItemType Directory -Force -Path $templateNoticesRoot | Out-Null
Copy-Item -LiteralPath (Join-Path $outputRoot "Third Party Notices\MSQUIC-LICENSE.txt") `
-Destination $templateNoticesRoot -Force
Copy-Item -LiteralPath (Join-Path $outputRoot "Third Party Notices\OPENSSL-NOTICE.txt") `
-Destination $templateNoticesRoot -Force
Write-Host "Updated tracked Unity package assemblies: $templatePluginRoot"
}
$manifest = Get-Content -LiteralPath (Join-Path $outputRoot "package.json") -Raw | ConvertFrom-Json
Write-Host "CultLib Unity package: $outputRoot"
Write-Host "Package: $($manifest.name)@$($manifest.version)"
Write-Host "Managed assemblies: $($expectedAssemblies.Count)"
Write-Host "Native realtime: MsQuic OpenSSL 2.5.9 (Windows x64)"