CultLib/tests/GameCult.Networking.InteropPeer
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Meta Vens fbbc6dcfc1 Wait for a client before quic-realtime-serve broadcasts
Finding 8(b): the serve mode broadcast immediately after printing its ready
line, before the harness's dial could reach it, so frames went to an empty
peer set and were silently dropped. WaitForFirstConnectionAsync polls
ConnectionCount, bounded at 30s so a peer that never gets dialed still exits
instead of hanging the interop lane forever.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-23 14:38:51 +02:00
..
GameCult.Networking.InteropPeer.csproj Interop: C# managed QUIC provider serving a TypeScript native consumer 2026-09-23 12:33:02 +02:00
Program.cs Wait for a client before quic-realtime-serve broadcasts 2026-09-23 14:38:51 +02:00