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dxc lowers double min/max to dx.op.binary.f64 opcodes 36/35 (FMin/FMax), the same operations as float, so Math.Min/Math.Max (NaN-propagating) was the wrong rule. Double min/max now use the float formulas, with NaN and signed-zero assertions beside the float ones. Tracked Unity DLL rebuilt. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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