| Filename | Latest commit message | Latest commit date |
|---|---|---|
gamecult_mesh_quic_native.dll.meta and msquic.dll.meta enabled the plugins for Standalone: Win (32-bit) only, so 64-bit Windows players shipped without the native QUIC bridge. Both now target Standalone: Win64 and are disabled for 32-bit Windows. Managed plugin DLLs rebuilt by build-unity-package.ps1 -UpdateTemplate to carry 1.0.61; the native bridge keeps its 1.0.60 bytes (its source is unchanged; an MSVC rebuild is not byte-reproducible). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
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| .. | ||
| Runtime | ||
| Third Party Notices | ||
| CHANGELOG.md | ||
| CHANGELOG.md.meta | ||
| package.json | ||
| package.json.meta | ||
| README.md | ||
| README.md.meta | ||
| Runtime.meta | ||
| Third Party Notices.meta | ||
CultLib for Unity
This package is generated from the CultLib .NET projects. It carries the same
CultCache, CultNet, and CultMesh assemblies consumed through NuGet by normal
.NET applications, staged as Unity-compatible managed plugins. Windows x64
builds also receive the native MsQuic realtime connector, built against
OpenSSL (Microsoft.Native.Quic.MsQuic.OpenSSL 2.5.9, not Schannel — Schannel's
MsQuic refuses the PKCS12 credential type both platforms share); the Microsoft
and OpenSSL license notices are included under Third Party Notices.
Build it with scripts/build-unity-package.ps1. Do not edit generated plugin
assemblies in the package output.
Install version 1.0.57 through Unity Package Manager with:
https://github.com/GameCult/CultLib.git?path=/unity/org.gamecult.cultlib#cultlib-unity-v1.0.57
CultMesh chooses mapped memory for reachable same-machine bodies and advertised
QUIC for remote realtime state. Applications register the packaged
CultMeshNativeQuicRealtimeTransportConnector; they do not load or configure
MsQuic directly. Schemas, commands, receipts, and immutable content remain on
their typed control/content planes.