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29c3e4c2b5
Add the content plane to cultnet-rs: chunk messages, pack, answer, verified fetch
...
ContentChunkRequest/Response join CultNetMessage on the raw path, byte
identical to the reference's field order. content.rs owns normalize_hash,
pack_content, validate_manifest, answer_content_chunk_request and
fetch_content, mirroring CultMeshCdn and CultMeshLegacyRudpContentServer.
The C# vector test is added here; the vector files and Rust tests follow.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-29 00:48:13 +02:00
..
GameCult.Caching.ConsumerBuild
Delete the CultCache MessagePack source generator
2026-09-13 23:38:08 +02:00
GameCult.Caching.InteropPeer
Delete the CultCache MessagePack source generator
2026-09-13 23:38:08 +02:00
GameCult.Caching.Tests
R-AL/R-AM/R-AO: C# regression tests for the fix batch
2026-09-23 07:17:21 +02:00
GameCult.Geometry.Tests
fix: reject non-finite isoValue and origin in Extract
2026-09-25 20:31:44 +02:00
GameCult.Mesh.Quic.Native.Tests
Extend the Cut 5 interop lane: a late C# native connector gets the TS retained frame
2026-09-23 18:32:39 +02:00
GameCult.Mesh.Quic.Tests
Fix a flaky disconnect wait in the reliable-ordered retention test
2026-09-23 18:20:36 +02:00
GameCult.Mesh.Tests
Add the content plane to cultnet-rs: chunk messages, pack, answer, verified fetch
2026-09-29 00:48:13 +02:00
GameCult.Networking.InteropPeer
Wait for a client before quic-realtime-serve broadcasts
2026-09-23 14:38:51 +02:00
GameCult.Networking.Tests
Correct one comment still naming the deleted To.SchemaId tiebreak
2026-09-23 09:21:52 +02:00
GameCult.Networking.WebSockets.Tests
Add real browser CultMesh transport proof
2026-08-18 00:05:57 +02:00