CultLib/src
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docs: mark samples/eve-browser-network as needing a sibling Eve checkout
The sample ProjectReferences ../Eve and is not in CultLib.sln (PR #22).
README, getting-started 03/04 and browser-verse-transport now say so where they
tell readers to run it. Pages 01 and 03:73 only link Program.cs as source to
read, which needs nothing, so they are unchanged.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-07 11:33:51 +00:00
..
GameCult.Caching write-ownership-cs: a write owns a record by the written type; one-batch retype is eviction then add (squash of hands/variants-write-ownership a4eae905..8c7252ea) 2026-10-28 08:22:20 +01:00
GameCult.Caching.MessagePack write-ownership-cs: a write owns a record by the written type; one-batch retype is eviction then add (squash of hands/variants-write-ownership a4eae905..8c7252ea) 2026-10-28 08:22:20 +01:00
GameCult.Geometry Assume CultRecordRef<T> formattable for MessagePack's source generator consumers 2026-10-27 23:59:13 +01:00
GameCult.Logging JSON backing store, I/O fixes, Networking Security 2026-04-18 13:01:24 +01:00
GameCult.Logging.Unity JSON backing store, I/O fixes, Networking Security 2026-04-18 13:01:24 +01:00
GameCult.Mesh docs: mark samples/eve-browser-network as needing a sibling Eve checkout 2026-11-07 11:33:51 +00:00
GameCult.Mesh.Quic Document latest-only retention for newly attached QUIC peers 2026-09-23 18:17:37 +02:00
GameCult.Mesh.Quic.Native Bind CultMesh authority identity to physical routes 2026-08-18 17:21:58 +02:00
GameCult.Networking cultnet.error.v0: add code write_not_authorized across C#, both schema copies and Rust 2026-10-28 00:47:24 +01:00
GameCult.Networking.WebSockets Recover authority-bound CultMesh and atomic generations 2026-08-26 19:01:24 +02:00
GameCult.Unity Release prep: org.gamecult.cultlib 2.0.0 and org.gamecult.caching.unity 2.0.0 versions, changelogs, install docs 2026-10-22 15:44:39 +02:00
Directory.Build.props Initial commit 2026-04-18 06:04:39 +01:00