CultLib/tests
Repository files (latest commit first)
Filename Latest commit message Latest commit date
x 0d2645d056 CultCache: element ids on every object-list element (C2a)
[CultElementId] marks a string member; the registry refuses a document type
whose list element type (union bases included) lacks one, naming the type and
member. A write mints a random 12-hex id for each unset id and refuses a
duplicate within one list. A store written before ids loads with ids minted in
memory from SHA-256(record key, element path), so every reader and every reload
agrees; they persist on the store's first write. CultCache.MintElementIds()
rewrites the records whose ids exist only in memory.

CultLib's own list-element types gain an id (Geometry, Mesh body, discovery,
entity prefab). CultMeshCdnChunkRef and the CultWitness* elements are pinned by
cross-runtime vectors and are left alone; see the C2a report.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-29 12:31:12 +02:00
..
GameCult.Caching.ConsumerBuild Delete the CultCache MessagePack source generator 2026-09-13 23:38:08 +02:00
GameCult.Caching.InteropPeer Delete the CultCache MessagePack source generator 2026-09-13 23:38:08 +02:00
GameCult.Caching.Tests CultCache: element ids on every object-list element (C2a) 2026-09-29 12:31:12 +02:00
GameCult.Geometry.Tests fix: reject non-finite isoValue and origin in Extract 2026-09-25 20:31:44 +02:00
GameCult.Mesh.Quic.Native.Tests Extend the Cut 5 interop lane: a late C# native connector gets the TS retained frame 2026-09-23 18:32:39 +02:00
GameCult.Mesh.Quic.Tests Fix a flaky disconnect wait in the reliable-ordered retention test 2026-09-23 18:20:36 +02:00
GameCult.Mesh.Tests Merge remote-tracking branch 'origin/main' into hands/variants-c1 2026-09-29 06:48:32 +02:00
GameCult.Networking.InteropPeer Wait for a client before quic-realtime-serve broadcasts 2026-09-23 14:38:51 +02:00
GameCult.Networking.Tests CultNet: a withdrawn hop subscription is refused with a typed error and its rows are withdrawn 2026-09-29 10:12:20 +02:00
GameCult.Networking.WebSockets.Tests Add real browser CultMesh transport proof 2026-08-18 00:05:57 +02:00
vectors Regenerate the C1 variant vector: the variant overrides its indexed code 2026-09-29 06:59:29 +02:00