CultLib/tests
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Meta Vens 0abb8d4380 Ack Cut 1c: a new generation drops what the old one owed before the queue is asked for room
A bounded session whose queue still held an unacknowledged Accept for a peer
that vanished refused the next Connect; the old server-mode path reset before
accepting, so this would have been a regression. accept_connect and
create_connect now end the generation first in every runtime, and a test per
runtime holds a one-slot queue to it.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-09-30 06:50:23 +02:00
..
GameCult.Caching.ConsumerBuild Delete the CultCache MessagePack source generator 2026-09-13 23:38:08 +02:00
GameCult.Caching.InteropPeer Delete the CultCache MessagePack source generator 2026-09-13 23:38:08 +02:00
GameCult.Caching.Tests Journal registration counts as disposed only once removal succeeds; a throwing hold body surfaces journal failures 2026-09-29 20:35:50 +02:00
GameCult.Geometry.Tests Add canonical System.Text.Json converters for every CultMath value type 2026-09-29 16:57:31 +02:00
GameCult.Mesh.Quic.Native.Tests Extend the Cut 5 interop lane: a late C# native connector gets the TS retained frame 2026-09-23 18:32:39 +02:00
GameCult.Mesh.Quic.Tests Fix a flaky disconnect wait in the reliable-ordered retention test 2026-09-23 18:20:36 +02:00
GameCult.Mesh.Tests Merge remote-tracking branch 'origin/main' into hands/variants-c1 2026-09-29 06:48:32 +02:00
GameCult.Networking.InteropPeer Ack Cut 1c (C#): a Connect's sequence says whether it repeats; the handshake alone seeds the watermark 2026-09-30 05:51:14 +02:00
GameCult.Networking.Tests Ack Cut 1c: a new generation drops what the old one owed before the queue is asked for room 2026-09-30 06:50:23 +02:00
GameCult.Networking.WebSockets.Tests Add real browser CultMesh transport proof 2026-08-18 00:05:57 +02:00
vectors Regenerate the C1 variant vector: the variant overrides its indexed code 2026-09-29 06:59:29 +02:00