Meta Vens
0abb8d4380
Ack Cut 1c: a new generation drops what the old one owed before the queue is asked for room
...
A bounded session whose queue still held an unacknowledged Accept for a peer
that vanished refused the next Connect; the old server-mode path reset before
accepting, so this would have been a regression. accept_connect and
create_connect now end the generation first in every runtime, and a test per
runtime holds a one-slot queue to it.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-09-30 06:50:23 +02:00
..
GameCult.Caching.ConsumerBuild
Delete the CultCache MessagePack source generator
2026-09-13 23:38:08 +02:00
GameCult.Caching.InteropPeer
Delete the CultCache MessagePack source generator
2026-09-13 23:38:08 +02:00
GameCult.Caching.Tests
Journal registration counts as disposed only once removal succeeds; a throwing hold body surfaces journal failures
2026-09-29 20:35:50 +02:00
GameCult.Geometry.Tests
Add canonical System.Text.Json converters for every CultMath value type
2026-09-29 16:57:31 +02:00
GameCult.Mesh.Quic.Native.Tests
Extend the Cut 5 interop lane: a late C# native connector gets the TS retained frame
2026-09-23 18:32:39 +02:00
GameCult.Mesh.Quic.Tests
Fix a flaky disconnect wait in the reliable-ordered retention test
2026-09-23 18:20:36 +02:00
GameCult.Mesh.Tests
Merge remote-tracking branch 'origin/main' into hands/variants-c1
2026-09-29 06:48:32 +02:00
GameCult.Networking.InteropPeer
Ack Cut 1c (C#): a Connect's sequence says whether it repeats; the handshake alone seeds the watermark
2026-09-30 05:51:14 +02:00
GameCult.Networking.Tests
Ack Cut 1c: a new generation drops what the old one owed before the queue is asked for room
2026-09-30 06:50:23 +02:00
GameCult.Networking.WebSockets.Tests
Add real browser CultMesh transport proof
2026-08-18 00:05:57 +02:00
vectors
Regenerate the C1 variant vector: the variant overrides its indexed code
2026-09-29 06:59:29 +02:00