CultLib/docs/mutation-testing.md
Meta Vens 09a85edc47 Test surface nets naming, orientation, welding, and normals; scope Stryker to it
Adds SurfaceNetsTests.cs and QuadNormalsTests.cs covering the sign
convention, edge naming, outward winding, vertex placement (midpoint and
unequal-crossing means, origin/cellSize), closed-sphere welding and
Euler characteristic, an ambiguous checkerboard cell's even-but-not-2 edge
usage, open-boundary quad suppression, determinism/ordering, and
face-weighted normals (sliver-vs-large-quad area weighting, unit cube
normals, zero-area/untouched-vertex degenerate case). Adds
stryker-config.json (vstest runner; this project is NUnit 4, not xunit.v3)
and records GameCult.Geometry as scoped, diff-only, in
docs/mutation-testing.md's follow-ups.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-25 18:06:54 +02:00

4.2 KiB

Mutation Testing

CultLib measures its C# test suites with Stryker.NET, pinned as a repo-local tool in dotnet-tools.json. Coverage is added project by project; a project with no stryker-config.json next to its test project has not been scoped yet (see "Follow-ups" below for what's outstanding).

Running it

Restore the tool once per checkout:

dotnet tool restore

Run a full mutation pass from a covered test project's directory, for example CultMath:

cd packages/cultmath/tests/CultMath.Tests
dotnet stryker -t mtp

-t mtp selects Stryker's Microsoft.Testing.Platform runner. It is required for test projects on xunit.v3 (CultMath.Tests is one): Stryker's default vstest runner's coverage capture does not work against xunit.v3's native test host and the run stalls retrying test sessions indefinitely. Projects still on xunit v2 with xunit.runner.visualstudio can use the default vstest runner.

For a single cut, scope the run to what changed instead of the whole project:

dotnet stryker -t mtp --since:<base-commit-or-branch>

Reports land in StrykerOutput/ next to the test project (git-ignored). Open the reports/mutation-report.html file for a browsable view, or read reports/mutation-report.json for a scriptable one.

Triage rules

The mutation score is not a gate (break threshold is 0). Every surviving mutant is a finding about the tests, not a build failure, and gets triaged into one of:

  • missing behavioural test — name the test that should exist and what branch, edge case, or component it would exercise.
  • degenerate fixture — the code path is exercised, but the fixture's values make two different mutants produce the same observable result (a zero component that erases a +/- distinction, an already-normalized input that erases a *// distinction, all-equal or all-same-sign inputs that erase a boundary or &&/|| distinction). Fix the fixture, don't invent a new one that only kills that one mutant.
  • equivalent — the mutant cannot change behaviour. Float-threshold boundary flips (> to >=) are equivalent by default. A reasoned equivalence claim (for example, >> and >>> on an already-unsigned operand) needs its one-line reason recorded, not assumed.

Do not write a hand-rolled mutation suite or anchor test as a substitute. Where the tool can't reach (native/shader/editor code), the defence is a behavioural test at the layer the rule is decided, not a committed mutation harness.

Known tool caveat

Stryker 5.0.0's mtp runner is documented as preview. Its per-test coverage capture was found to report false "Survived" verdicts specifically for mutations inside static readonly field initializers that a test does cover (confirmed by hand-mutating bool3.@false and bool4.@true and running the full suite directly with dotnet test, both of which fail against the mutation that Stryker reported as surviving). Treat a survivor inside a static readonly field initializer as unproven until confirmed with a direct dotnet test run against the same mutation; do not triage it as a missing test without that check.

Follow-ups

CultMath.Tests and GameCult.Geometry.Tests are the only projects currently scoped. GameCult.Geometry's stryker-config.json has no test-runner entry: the project is NUnit 4 with NUnit3TestAdapter and Microsoft.NET.Test.Sdk, so Stryker's default vstest runner applies directly (no mtp workaround needed, unlike CultMath.Tests's xunit.v3 suite).

GameCult.Geometry has only ever been run --since:-scoped to the cut that added surface nets; a full-project baseline (running mutation against all of CultGeometryIsoSurface, CultGeometryDocuments, and CultGeometryPrimitives, not just the diff) is a recorded follow-up, not something either cut did.

GameCult.Caching, GameCult.Mesh (+ .Quic, .Quic.Native), GameCult.Networking (+ .WebSockets), and the non-.NET runtimes (cultcache-rs/py/ts, cultmesh-*, cultnet-*) each still need their own stryker-config.json (or ecosystem-equivalent tool: cargo-mutants for Rust, StrykerJS for TypeScript, mutmut for Python) and a baseline pass. None of that is wired into CI yet.