CultLib/unity/org.gamecult.cultlib/Runtime
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Meta Vens ef81c96094 Renormalize CultAssetGuidKey.cs to CRLF and rebuild dependent plugin DLLs
CultAssetGuidKey.cs (and the test file added in 0b88706... no, 6c7cfa7) had a
literal LF working-tree checkout under core.autocrlf=true / text=auto, so a
build run from a stale bypassed-checkout copy of this worktree embedded a
source checksum a fresh clone's CRLF checkout would never reproduce. The
tracked git object was already normalized; only the working-tree bytes in
this worktree were wrong. Restored the CRLF checkout (git add reports no
diff against the index for CultAssetGuidKey.cs itself), then rebuilt with
scripts/build-unity-package.ps1 -UpdateTemplate. GameCult.Caching(.pdb) and
every managed plugin that depends on it (GameCult.Caching.MessagePack,
GameCult.Mesh, GameCult.Mesh.Quic.Native, GameCult.Networking,
GameCult.Networking.WebSockets) picked up new MVIDs/PDB checksums as a
result; the native gamecult_mesh_quic_native.dll/msquic.dll are untouched
since the native build did not run.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-17 20:12:52 +02:00
..
Plugins Renormalize CultAssetGuidKey.cs to CRLF and rebuild dependent plugin DLLs 2026-09-17 20:12:52 +02:00
GameCult.CultLib.asmdef Ship authenticated remote transports in Unity package 2026-08-18 20:23:27 +02:00
GameCult.CultLib.asmdef.meta Preserve Unity package import metadata 2026-07-10 12:02:52 +01:00
Plugins.meta Preserve Unity package import metadata 2026-07-10 12:02:52 +01:00