CultMath: Phacelle rows are bit-identical forward, backward and shuffled #5

Merged
libby merged 1 commit from libby/phacelle-row-order into main 2026-11-05 11:02:48 +00:00

2026-11-04

Libby
CultMath: Phacelle rows are order-independent (forward, backward, shuffled)
Some checks failed
CultMesh QUIC native / Build win32-x64 (pull_request) Has been skipped
CultMesh QUIC native / Build linux-x64 (pull_request) Has been skipped
CultMesh QUIC native / Release native binaries (pull_request) Has been skipped
CultMesh portability and performance / ubuntu-latest one-command multiplayer onboarding (pull_request) Has been cancelled
CultMesh portability and performance / windows-latest one-command multiplayer onboarding (pull_request) Has been cancelled
CultMesh portability and performance / ubuntu-latest reactive semantics and leases (pull_request) Has been cancelled
CultMesh portability and performance / windows-latest reactive semantics and leases (pull_request) Has been cancelled
CultNet cross-runtime interop / C# / TypeScript / Rust / Python / Kotlin (pull_request) Has been cancelled
CultMesh QUIC native / Verify committed binaries match SHA256SUMS (pull_request) Has been cancelled
Pins that height rows built from math.phacelle (the C# mirror of cultmath_phacelle) are bit-identical
whatever order the rows are generated in, for a ring-buffer terrain. Golden fixture untouched.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-04 21:35:41 +00:00