ci: drop the Eve getting-started job (GameCult/Eve no longer resolves) #25

Merged
libby merged 1 commit from libby/ci-drop-eve-checkout into main 2026-11-07 12:07:14 +00:00

View file

@ -9,45 +9,6 @@ on:
workflow_dispatch:
jobs:
getting-started:
name: ${{ matrix.os }} one-command multiplayer onboarding
runs-on: ${{ matrix.os }}
timeout-minutes: 30
strategy:
fail-fast: false
matrix:
# The forge runner is Ubuntu-only: Windows legs run on workflow_dispatch (GitHub or a Windows runner), Ubuntu gates push and PR.
os: ${{ fromJSON(github.event_name == 'workflow_dispatch' && '["windows-latest", "ubuntu-latest"]' || '["ubuntu-latest"]') }}
steps:
- name: Check out CultLib
uses: actions/checkout@v4
with:
path: CultLib
- name: Check out the matching Eve contract
uses: actions/checkout@v4
with:
repository: GameCult/Eve
# Eve main is the contract this sample is written against; the codex
# branch this used to pin was never merged and stopped on 2026-08-25.
ref: ${{ vars.EVE_INTEGRATION_REF || 'main' }}
path: Eve
- name: Set up .NET
uses: actions/setup-dotnet@v4
with:
dotnet-version: 10.0.x
- name: Set up Node.js
uses: actions/setup-node@v4
with:
node-version: 24
- name: Run the documented one-command checkpoint
shell: pwsh
run: ./CultLib/scripts/verify-eve-getting-started.ps1 -EveRoot ./Eve
reactive-and-resource-lifetime:
name: ${{ matrix.os }} reactive semantics and leases
runs-on: ${{ matrix.os }}