ci: drop the Eve getting-started job (GameCult/Eve no longer resolves) #25
1 changed files with 0 additions and 39 deletions
39
.github/workflows/cultmesh-portability.yml
vendored
39
.github/workflows/cultmesh-portability.yml
vendored
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@ -9,45 +9,6 @@ on:
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workflow_dispatch:
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jobs:
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getting-started:
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name: ${{ matrix.os }} one-command multiplayer onboarding
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runs-on: ${{ matrix.os }}
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timeout-minutes: 30
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strategy:
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fail-fast: false
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matrix:
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# The forge runner is Ubuntu-only: Windows legs run on workflow_dispatch (GitHub or a Windows runner), Ubuntu gates push and PR.
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os: ${{ fromJSON(github.event_name == 'workflow_dispatch' && '["windows-latest", "ubuntu-latest"]' || '["ubuntu-latest"]') }}
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steps:
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- name: Check out CultLib
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uses: actions/checkout@v4
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with:
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path: CultLib
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- name: Check out the matching Eve contract
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uses: actions/checkout@v4
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with:
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repository: GameCult/Eve
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# Eve main is the contract this sample is written against; the codex
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# branch this used to pin was never merged and stopped on 2026-08-25.
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ref: ${{ vars.EVE_INTEGRATION_REF || 'main' }}
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path: Eve
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- name: Set up .NET
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uses: actions/setup-dotnet@v4
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with:
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dotnet-version: 10.0.x
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- name: Set up Node.js
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uses: actions/setup-node@v4
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with:
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node-version: 24
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- name: Run the documented one-command checkpoint
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shell: pwsh
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run: ./CultLib/scripts/verify-eve-getting-started.ps1 -EveRoot ./Eve
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reactive-and-resource-lifetime:
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name: ${{ matrix.os }} reactive semantics and leases
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runs-on: ${{ matrix.os }}
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