docs: docs/start onboarding with tested CultCache first calls (C#, TS) #2

Merged
libby merged 1 commit from libby/docs-start into main 2026-11-04 20:33:56 +00:00
4 changed files with 222 additions and 0 deletions

View file

@ -1,5 +1,7 @@
# CultLib
**New here? Start at [`docs/start`](docs/start/README.md)**: a language x package matrix with tested first-call snippets.
CultLib is GameCult's shared state, transport, and runtime substrate. It started
as reusable C# game infrastructure, but the useful thing now is larger: typed
`.cc` persistence, schema-stable wire formats, ergonomic reliable-UDP

115
docs/start/README.md Normal file
View file

@ -0,0 +1,115 @@
# Start Here
CultLib is one stack in several languages: **CultCache** (typed `.cc` persistence),
**CultNet** (schema-v0 wire messages and transports) on top of it, and **CultMesh** (Verse
discovery, replication, authority) on top of that. **CultMath** and **Geometry** sit beside the
stack as portable numerics and engine-neutral geometry. The C# runtime in `src/` is the
reference; the other runtimes keep wire parity with it.
If you want typed state on disk, start with CultCache. Everything else assumes it.
## Language x package
A cell links a snippet that a test in this repo runs, or says **not yet**. "Package" links
the package's own README or source, which is real but carries no tested first-call snippet from
this page.
| | CultCache | CultMath | Geometry | CultNet | CultMesh |
| --- | --- | --- | --- | --- | --- |
| **C#** | [first call, tested](#c-first-call) | [package](../../packages/cultmath/README.md); snippet not yet | [package](../../src/GameCult.Geometry/README.md); snippet not yet | [package](../../src/GameCult.Networking); snippet not yet | [quickstart](../../src/GameCult.Mesh/docs/durable-node-quickstart.md); run by `scripts/verify-eve-getting-started.ps1` |
| **TypeScript** | [first call, tested](#typescript-first-call) | not yet | not yet | [package](../../packages/cultnet-ts/README.md); snippet not yet | [package](../../packages/cultmesh-ts/README.md); snippet not yet |
| **Rust** | [package](../../packages/cultcache-rs/README.md); snippet not yet | [native core](../../packages/cultmath/native/cultmath-core); snippet not yet | not yet | [package](../../packages/cultnet-rs/README.md), [examples](../../packages/cultnet-rs/examples); snippet not yet | [package](../../packages/cultmesh-rs); snippet not yet |
| **Python** | [package](../../packages/cultcache-py/README.md); snippet not yet | not yet | not yet | [package](../../packages/cultnet-py/README.md); snippet not yet | [package](../../packages/cultmesh-py/README.md); snippet not yet |
The Rust and Python CultCache first calls are the next cut for this page. For the whole
picture of what each piece is for, see the
[package chooser in the top-level README](../../README.md#which-package-do-i-want).
## C# first call
Define a typed document, put it in a cache backed by a `.cc` file, read it back through a second
cache. The source is
[`tests/GameCult.Caching.Tests/FirstCallTests.cs`](../../tests/GameCult.Caching.Tests/FirstCallTests.cs),
which is what `dotnet test tests/GameCult.Caching.Tests --filter FirstCallTests` runs, so the snippet
cannot drift without the test failing.
```csharp
using GameCult.Caching;
using GameCult.Caching.MessagePack;
using MessagePack;
[CultDocument("gamecult.first_call_item", "gamecult.first_call_item.v1")]
[MessagePackObject]
public sealed class Item
{
[Key(0)] [CultName] public string Name = string.Empty;
[Key(1)] [CultIndex] public string Category = string.Empty;
[Key(2)] public int Value;
}
var store = new SingleFileMessagePackBackingStore("first-call.cc");
var cache = new CultCache();
cache.AddBackingStore(store);
var handle = await cache.AddAsync(new Item { Name = "Potion", Category = "Consumable", Value = 50 });
store.PushAll(); // write the .cc file
var reopened = new CultCache();
reopened.AddBackingStore(new SingleFileMessagePackBackingStore("first-call.cc"));
await reopened.PullAllBackingStoresAsync(); // read it back
var potion = reopened.Get<Item>(handle.Key); // by key
var byName = reopened.GetByName<Item>("Potion"); // by [CultName]
```
The test's `Item` is nested and internal, so it carries `[MessagePackObject(AllowPrivate = true)]`; the snippet above is the public-class form and is not itself compiled. More: `src/GameCult.Caching/README.md`.
## TypeScript first call
Same shape in TypeScript: the document is a name, a schema id and a `parse`-able schema (zod here),
and the `.cc` file is wire-compatible with the C# one. The source is
[`packages/cultcache-ts/test/first-call.test.ts`](../../packages/cultcache-ts/test/first-call.test.ts),
run by `npm test` in `packages/cultcache-ts` (or `node --test dist-test/test/first-call.test.js`
after `tsc`).
```ts
import { z } from "zod";
import {
CultCache,
SingleFileMessagePackBackingStore,
defineDocumentRegistry,
defineDocumentType,
} from "@gamecult/cultcache-ts";
const itemDocument = defineDocumentType({
type: "item",
schemaId: "gamecult.first_call_item.v1",
schemaName: "gamecult.first_call_item",
schemaVersion: "gamecult.first_call_item.v1",
schema: z.object({ name: z.string(), category: z.string(), value: z.number().int() }),
name: "name",
indexes: { category: "category" },
});
const registry = defineDocumentRegistry(itemDocument);
const cache = CultCache.builder()
.withRegistry(registry)
.withGenericStore(new SingleFileMessagePackBackingStore("first-call.cc"))
.build();
await cache.pullAllBackingStores();
await cache.put(itemDocument, "item:potion", { name: "Potion", category: "Consumable", value: 50 });
const reopened = CultCache.builder()
.withRegistry(registry)
.withGenericStore(new SingleFileMessagePackBackingStore("first-call.cc"))
.build();
await reopened.pullAllBackingStores();
const potion = reopened.get(itemDocument, "item:potion");
const byName = reopened.getByName(itemDocument, "Potion");
```
The test imports from `../src/index`; an application imports `@gamecult/cultcache-ts`. More:
`packages/cultcache-ts/README.md`.
## Where next
- Smallest durable mesh path: `src/GameCult.Mesh/docs/durable-node-quickstart.md`.
- Application path, four chapters: `src/GameCult.Mesh/docs/getting-started/README.md`.

View file

@ -0,0 +1,51 @@
import assert from "node:assert/strict";
import { mkdtemp, rm } from "node:fs/promises";
import { tmpdir } from "node:os";
import { join } from "node:path";
import test from "node:test";
import { z } from "zod";
import {
CultCache,
SingleFileMessagePackBackingStore,
defineDocumentRegistry,
defineDocumentType,
} from "../src/index";
// The TypeScript first-call snippet that docs/start/README.md links: define a typed document,
// store it in a .cc file, read it back through a second cache. Keep it small; it is the front door.
const itemDocument = defineDocumentType({
type: "item",
schemaId: "gamecult.first_call_item.v1",
schemaName: "gamecult.first_call_item",
schemaVersion: "gamecult.first_call_item.v1",
schema: z.object({ name: z.string(), category: z.string(), value: z.number().int() }),
name: "name",
indexes: { category: "category" },
});
const registry = defineDocumentRegistry(itemDocument);
test("define, store and read back a typed document", async () => {
const dir = await mkdtemp(join(tmpdir(), "cultcache-first-call-"));
const path = join(dir, "first-call.cc");
try {
const cache = CultCache.builder()
.withRegistry(registry)
.withGenericStore(new SingleFileMessagePackBackingStore(path))
.build();
await cache.pullAllBackingStores();
await cache.put(itemDocument, "item:potion", { name: "Potion", category: "Consumable", value: 50 });
const reopened = CultCache.builder()
.withRegistry(registry)
.withGenericStore(new SingleFileMessagePackBackingStore(path))
.build();
await reopened.pullAllBackingStores();
assert.equal(reopened.get(itemDocument, "item:potion")?.value, 50);
assert.equal(reopened.getByName(itemDocument, "Potion")?.category, "Consumable");
} finally {
await rm(dir, { recursive: true, force: true });
}
});

View file

@ -0,0 +1,54 @@
#nullable enable
using System;
using System.IO;
using System.Threading.Tasks;
using GameCult.Caching;
using GameCult.Caching.MessagePack;
using MessagePack;
using NUnit.Framework;
namespace GameCult.Caching.Tests
{
// The C# first-call snippet that docs/start/README.md links: define a typed document, store it in a
// .cc file, read it back through a second cache. Keep it small; it is the front door.
public class FirstCallTests
{
[CultDocument("gamecult.first_call_item", "gamecult.first_call_item.v1")]
[MessagePackObject(AllowPrivate = true)]
internal sealed class Item
{
[Key(0)] [CultName] public string Name = string.Empty;
[Key(1)] [CultIndex] public string Category = string.Empty;
[Key(2)] public int Value;
}
[Test]
public async Task DefineStoreAndReadBackATypedDocument()
{
var path = Path.Combine(Path.GetTempPath(), $"first-call-{Guid.NewGuid():N}.cc");
try
{
// Write: a cache with one backing store, one typed document.
var store = new SingleFileMessagePackBackingStore(path);
var cache = new CultCache();
cache.AddBackingStore(store);
var handle = await cache.AddAsync(new Item { Name = "Potion", Category = "Consumable", Value = 50 });
store.PushAll();
// Read: a fresh cache over the same file.
var reopened = new CultCache();
reopened.AddBackingStore(new SingleFileMessagePackBackingStore(path));
await reopened.PullAllBackingStoresAsync();
var byKey = reopened.Get<Item>(handle.Key);
Assert.That(byKey, Is.Not.Null);
Assert.That(byKey!.Value, Is.EqualTo(50));
Assert.That(reopened.GetByName<Item>("Potion")!.Category, Is.EqualTo("Consumable"));
}
finally
{
File.Delete(path);
}
}
}
}