CultMath: Phacelle rows are bit-identical forward, backward and shuffled #5
Loading…
Reference in a new issue
No description provided.
Delete branch "libby/phacelle-row-order"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Requested by Nibu for a Voxel Space ring-buffer terrain. Adds PhacelleRowOrderTests: rows of math.phacelle samples (pure in world x, z and seed) are bit-identical generated forward, backward or shuffled, and after unrelated rows/seeds; a guard test shows rows do depend on seed and z. Golden fixture unchanged. 3 tests pass.
🤖 Generated with Claude Code