ci: drop the Eve getting-started job (GameCult/Eve no longer resolves) #25
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Delete branch "libby/ci-drop-eve-checkout"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
GameCult/Evenow 404s on the forge (Eve is deprecated), socultmesh-portability'sCheck out the matching Eve contractstep can never succeed.Removed
Job
getting-started("one-command multiplayer onboarding", the Ubuntu leg on PR/push, plus the Windows leg onworkflow_dispatch), whole. Its steps were:Check out CultLib(pathCultLib)Check out the matching Eve contract(GameCult/Eve,EVE_INTEGRATION_REF || main): the 404.Set up .NET,Set up Node.js: setup only, serving step 4.Run the documented one-command checkpoint:verify-eve-getting-started.ps1 -EveRoot ./Eve.I dropped the job rather than leaving 1, 3 as orphans: step 4 is the job's only work and is Eve end to end (it packs Eve's dotnet surface, takes
--eve-root, and runsverify-eve-browser-network.mjs). The script has no Eve-free mode.Coverage lost: the documented one-command Eve onboarding checkpoint (package consumption of the Eve surface plus the eve-browser-network real-process run, per
scripts/verify-eve-getting-started.ps1). It cannot run without Eve. Rebuilding it belongs to the Thing 2 successor.Kept
reactive-and-resource-lifetimeunchanged: it has no Eve reference (reactive scaling, lease churn, TS/Python/C# vector and parity tests). It checks out only CultLib.Other workflows
grep -n GameCult/Eve|EveRoot|eve-root .github/after this change returns nothing.cultnet-interop.yml,quic-native.ymlandpublish-packages.ymlnever referenced Eve (evematched only inside words like "every" and "level"). Theverify-eve-*scripts and the sample stay in the tree untouched.YAML parses; the workflow has the one job left. Not merged. PR #24's branch untouched.
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