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2,753 commits

Author SHA1 Message Date
Meta Vens
15d172df3f docs: state the actual quad-winding rule in SURFACE-NETS-PROVENANCE.md
The provenance doc still described the deleted geometric winding rule
(diagonal cross product must have a positive dot product with the
inside->outside direction) as the spec. That rule was replaced by the
inside-flag times per-axis handedness table (OrientationSign: +1, -1, +1;
axis 1's perpendicular pair (X, Z) is left-handed) when the geometric
fallback was deleted. State that as the actual rule, with the
outward-cross-product property following only on non-degenerate quads.
Also record that non-finite isoValue/origin are rejected.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-25 20:28:21 +02:00
Meta Vens
396b2996a5 docs: correct the mutation-testing.md false-survivor claim on OrientationSign
The `==`->`!=` and `< 0`->`> 0` mutants on Extract's orientation check are
both Killed. The one survivor, `OrientationSign[axis] <= 0`, is an
equivalent mutant, not a coverage gap: OrientationSign only ever holds ±1,
so `< 0` and `<= 0` agree on every value it can produce. No vstest
coverage-based false survivor has actually been confirmed for
GameCult.Geometry; remove the withdrawn claim and keep the correct notes
about full-SHA --since, safe.directory, and config-change scope fan-out.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-25 20:27:43 +02:00
Meta Vens
ca220a5d35 Record a confirmed vstest false survivor on the new orientation authority
Stryker's diff-scoped run against this cut reported CultGeometrySurfaceNets
.Extract's `if (inside == (OrientationSign[axis] < 0))` - the sole authority
for quad winding after F4's fix deleted the geometric cross-product fallback
- as a Survived Equality mutation (== -> !=). Hand-mutating it and running
dotnet test directly failed 4 of 38 SurfaceNetsTests (the three per-axis
corner-order tests and the outward-winding test), confirming it is a real
vstest coverage-based test-selection miss, not a genuine gap. Recorded this
as a second confirmed case alongside the mtp/static-readonly-initializer
caveat, per this cut's verification requirement to hand-confirm any survivor
that looks like it must be covered.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-25 19:58:54 +02:00
Meta Vens
1add078eea Delete cellular's unreachable F2=0 guard instead of leaving it undefended
Stryker (scoped to this cut's diff) survived two mutants on the grad2 ternary
in math.cellular: forcing the true branch unconditionally, and loosening
f2 > 0.0f to f2 >= 0.0f. Both are real findings about the code, not the
tests: F2 = 0 needs two distinct integer cells' pcg3d-jittered feature points
to land on the exact float32 value in every component, which the jitter's
~24-bit float precision makes unreachable for any p this function is
actually called with. The spec only asks for the degenerate guard at F1 = 0;
F2's copy of it was added for symmetry and had no reachable case to defend.

Deleted the guard (grad2 is now a bare (p - c2) / f2) in math.cs and both
HLSL mirrors, and corrected design.md's invariant-8 section, which had
overstated this as symmetric with F1's guard.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-25 19:47:36 +02:00
Meta Vens
13a11ed64a Correct F2's vstest survivor triage in mutation-testing.md
The three TryGetOtherEndpoint survivors were triaged as a vstest coverage
false-survivor, mirroring the confirmed mtp/static-readonly caveat above.
That triage was wrong: the actual mutant is `return false` -> `return true`
inside each per-axis guard, which is equivalent (it makes the method report
an edge going nowhere, so the caller compares a sample against itself and
skips it exactly as it would with a correct `false`). Rewrote the paragraph
to say so, and removed the unsupported claim that this project has a
confirmed vstest false-survivor case. Also recorded, per this cut's
verification requirements, that `--since` needs a full commit SHA and that
`safe.directory` must be set in a container.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-25 19:30:29 +02:00
Meta Vens
6a4b0ed21f Add tests for surface-nets F1/F3/F4/F6/F7 mutation findings
- Fixed An_extremely_small_edge_delta_falls_back_to_the_edge_midpoint (renamed
  A_tiny_but_normal_edge_delta_...): it pinned the wrong value (1/6) for the
  fallback that F3's production commit deleted; now asserts the exact
  interpolated value, hand-derived in double precision independently of
  Interpolate. Added a genuinely subnormal-delta sibling test.

- Added two more vertex-placement fixtures (crossing counts 4 and 6) to kill
  the sum/count -> sum/3 mutant, each with a hand-derived expected mean.
  Counts of 1 and 2 from the finding are not used: a single cell's 12 edges
  form the cube graph Q3 (3-regular, 8 vertices), whose edge-cut size for any
  corner sign pattern is never 1 or 2 for any nonzero cut (minimum nonzero
  cut is 3, already covered by the existing symmetric/unequal fixtures) -
  see the fork note in this cut's report.

- Added three corner-order pinning tests (one per axis), each asserting the
  exact welded vertex at each of Quads[0..3] for a chosen edge against a
  hand-computed position, including the axis-1 v1/v3 swap that F4's fixed
  OrientationSign now performs. These kill the axis-0-mirrored, c0/c2-swapped
  and equivalent per-axis corner-order mutants.

- Added four degenerate-quad orientation tests (sample exactly at iso,
  large-origin/tiny-cellSize sphere, octahedron at iso, tiny-tolerance
  sphere) asserting every shared undirected edge is traversed in opposite
  directions (net zero), via a new AssertEdgeDirectionsBalance helper that
  also covers the 4-use case. Restricted the existing
  Every_quad_winds_outward_from_inside_to_outside test's geometric check to
  non-degenerate (non-zero cross product) quads, per spec.

- Added Grid_edge_inequality_is_the_negation_of_equality (F6: != is compiler-
  mandated alongside ==, and needed its own direct test) and
  A_non_finite_sample_is_rejected (F7: NaN and +-Infinity samples).

All 38 SurfaceNetsTests pass; the 7 pre-existing GeometryDocumentTests
failures from CultLib commit e420410 are untouched.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-25 19:30:14 +02:00
Meta Vens
967142e413 Fix surface-nets mutation findings F1/F3/F4/F7/F8 (production code)
F1: Extract's locals (position, v0..v3) were assigned through pattern-match
and short-circuited out-var chains whose definite-assignment analysis breaks
under a single mutated operator, so Stryker's Safe Mode dropped all 98
mutants in Extract as compile errors. Restructured to plain null checks and
a for-loop over a uint[4] so every local is unconditionally assigned; no
mutation of a boolean operator can make it fail to compile.

F3: deleted the `<= 1e-20f` fallback in Interpolate. A straddling edge always
has delta > 0 (.NET preserves subnormals), so the guard only ever replaced a
correct interpolated value with a wrong 0.5 midpoint.

F4: deleted the per-quad geometric cross-product winding test. Orientation
now comes only from the topological inside/outside flag plus a fixed
per-axis handedness sign (OrientationSign; axis 1's (X, Z) perpendicular
pairing is the one left-handed case, X x Z == -Y). This is now determined
purely by which endpoint of the crossing edge is inside and the axis, never
by quad geometry, so degenerate (zero-area) quads orient consistently with
their neighbours instead of falling back to an unstable dot-product sign.

F7: Extract now rejects any non-finite sample (NaN or +-Infinity) with
ArgumentException, in the same style as the existing shape/cellSize checks.

F8: collapsed three duplicated (edge, axis) mappings - TryGetOtherEndpoint's
per-axis switch, the three Axis*EdgeStarts tables plus the axis==0?1:0
ternaries in AccumulateAxisEdges, and TryGetQuadCells' three axis-specific
corner blocks - into one PerpAxes/PerimeterLoop table pair, used by all
three. Replaced the three duplicated `<= isoValue` inside tests with one
IsInside predicate. Deleted the per-axis trailing `InRange(x, cellsX)` /
`InRange(y, cellsY)` / `InRange(z, cellsZ)` checks (provably always true,
since TryGetOtherEndpoint already guarantees the edge's own-axis coordinate
indexes a valid cell) and the explicit TryGetValue+throw invariant guard
(the four cells around a crossing edge are proven to always have a vertex;
a direct dictionary index now fails loudly via KeyNotFoundException if that
invariant is ever actually violated, with no reachable branch to maintain).

F6: deleted CultGeometryGridEdge's <, >, <=, >= operators (CultGeometryQuadMesh.cs).
Nothing in production or tests used them; ordering goes through CompareTo.
!= is kept only because C# requires it whenever == is defined (CS0216).

Builds clean; does not touch CultGeometryIsoSurface.cs, CultGeometryDocuments.cs,
or ISOSURFACE-PROVENANCE.md.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-25 19:29:45 +02:00
Meta Vens
08b0dced53 Fix flaky central-difference assertions: use absolute tolerance, not rounding
dotnet test found two failures where a fixed-decimal-place Assert.Equal
snapped two numbers that already agreed to within about 2e-5 to different
rounded digits, because their true difference straddled a rounding boundary
(0.824987829 vs 0.825006127 -> 0.82 vs 0.83). Both were central-difference
checks (smin_grad's own invariant-8 property test, and cellular's gradient-
matches-central-differences test), not a correctness bug in the primitives.

AssertWithinTolerance replaces the precision-based assertion for both central-
difference comparisons with an explicit absolute-difference check, which
states the actual claim (agreement within the finite-difference step's own
truncation error) without the rounding-boundary artifact. Also dropped an
unused local function (F2At) the build flagged.

Found by the third ygg-verify.sh test run on 77c3580.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-25 19:28:36 +02:00
Meta Vens
77c35808f5 Fix a build break: bare Random resolved to CultMath's own xorshift32
Inside namespace CultMath.Tests, unqualified `Random` resolves to the
enclosing CultMath namespace's own Random struct (design.md: "Random is
CultMath's own xorshift32") before `using System;` is even considered, so
`new Random(seed)` in the new test file was constructing CultMath.Random,
which has no NextSingle(). HlslSourceCompatibilityTests.cs already works
around this the same way (`new System.Random(...)`); CellularAndSminGradTests
now qualifies every use the same way.

Found by the second ygg-verify.sh build/test run on e613ed6.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-25 19:23:54 +02:00
Meta Vens
e613ed6277 Fix a build break: float3.zero shadowed by math's own float3(...) method
Inside the static math class, the unqualified name `float3` resolves to
math's own `float3(float,float,float)` constructor-function first, not the
CultMath.float3 type, so `float3.zero` fails to compile there (CS0119). No
prior code in math.cs used the Type.zero static-field spelling from inside
math itself for this reason. Switched cellular's zero vectors to
`new float3(0.0f, 0.0f, 0.0f)`, which is unambiguous under `new`.

Found by the first ygg-verify.sh build/test run on 3eed434.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-25 19:21:37 +02:00
Meta Vens
3eed434b31 Test smin_grad and cellular's invariants behaviourally
CellularAndSminGradTests pins the rules the cut map calls out, each against a
mutant it must kill:

- smin's value never exceeds the ordinary minimum, and matches min with that
  input's own gradient once |a.w - b.w| exceeds k on either side.
- smin_grad's gradient matches central differences of its own .w at random
  seeded points (the formula is exact, not an approximation, so no exclusion
  band is needed away from the |a.w-b.w|=k seam itself).
- A direct case falsifies blending the gradient with a constant 0.5 or with
  (1 - h) instead of h.
- cellular's F1 never exceeds F2, matched against an independent brute-force
  Worley search that shares only the public pcg3d hash, not cellular's control
  flow.
- The true nearest feature wins even when an independent search finds it in
  the (1, 1, 1) neighbour offset, the last one cellular's own loop order
  visits, ruling out a "first found" or early-exit mutant.
- The gradient at a feature point is finite zero, not NaN.
- Both nearest and edge gradients match central differences away from a band
  around the F1 = F2 set, where the nearest and second-nearest identity swap
  discontinuously.
- id is constant across small moves that stay in the same feature's region and
  differs from a distant cell's id.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-25 19:18:43 +02:00
Meta Vens
c13e7f7871 Extend the HLSL mirror comparison to one struct return shape
HlslSourceCompatibilityTests previously flattened only bare vector returns to
scalar leaves. Values() now recurses through struct fields of any type, so a
struct return (invariant 8's one shape, e.g. CultCellular) is compared field
by field down to bit-for-bit scalars, exactly like a vector return already
was. Components() stays scoped to scalar-typed fields, since it only ever
builds function arguments and must not recurse.

TransformHlslToCSharp gains transformation 5: struct fields gain `public`,
since HLSL has no field access-modifier concept and a C# struct's fields
default to private, which would hide them from Values()' reflection. The old
wrap-in-a-class transformation is renumbered 6. design.md's transformation
list documents both, matching design.md:92's numbered list.

StructReturnComparisonRejectsAMismatchedField is the extension's own test: two
hand-built structs with the same shape (mirroring a real mirror-vs-C#
comparison) prove the field-by-field, bit-for-bit walk actually rejects a
struct whose leaf field differs, or whose nested vector's own component
differs, not just a length check.

EveryMirrorFunctionMatchesCSharpMath and HlslMirrorTests' required-symbol list
now cover cultmath_smin_grad and cultmath_cellular; the mirrored-function
count moves from 28 to 30.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-25 19:18:21 +02:00
Meta Vens
d6bfc166da Mirror smin_grad and cellular in CultMath.hlsl
Adds cultmath_smin_grad, the CultCellular struct, and cultmath_cellular to
both tracked copies of CultMath.hlsl (packages/cultmath/shaders and the Unity
package), placed after cultmath_pcg4d so cultmath_cellular can call
cultmath_pcg3d and cultmath_distance, both of which HLSL requires to be
declared earlier in the file. Both copies stay byte-identical.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-25 19:18:01 +02:00
Meta Vens
1dca43596e Add smin_grad and cellular value-and-gradient primitives to CultMath
smin_grad(float4,float4,float) carries Inigo Quilez's cubic-polynomial smooth
minimum to invariant 8's value-and-gradient form: the gradient blend lerp(b,a,h)
is the exact analytic derivative, not an approximation, since the h-derivative
terms cancel algebraically inside the smoothing band.

cellular(float3) is Worley's cellular texture basis function (SIGGRAPH 1996),
searched over the jittered 3x3x3 neighbourhood of pcg3d-selected feature
points. It returns the new CultCellular struct (nearest, edge, id), following
the repo's existing degenerate-normal convention
(GameCult.Geometry.CultGeometryIsoSurface.EmitOrientedTriangle) to return a
finite zero gradient instead of NaN at a feature point.

Both are fresh implementations from the cited literature, not ports, so they
get a design.md/doc-comment citation instead of a THIRD-PARTY-NOTICES entry.

design.md gains an "Invariant 8: Value-and-Gradient Primitives" section
documenting both primitives' semantics and conventions.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-25 19:17:39 +02:00
Meta Vens
659e3dd516 Record two Stryker findings from the surface nets mutation pass
Three TryGetOtherEndpoint boundary-guard mutants (per-axis "if (x + 1 >=
sizeX) return false;" forced to "if (true) return false;") were reported
Survived despite being exercised by the X/Y/Z open-boundary tests. Hand-
mutating all three and running dotnet test directly failed 11 of 24
SurfaceNetsTests, confirming a vstest-runner coverage-attribution false
survivor (same class of caveat already recorded for CultMath's mtp runner,
here under the default runner). Recorded under Known tool caveat.

Separately, adding stryker-config.json in the same cut that first uses it
defeats --since line scoping: Stryker fell back to mutating the whole
GameCult.Geometry.csproj glob ("Non-CSharp files in test project were
changed"), not just the new files, which is why the run's survivor list
includes CultGeometryIsoSurface.cs, CultGeometryDocuments.cs, and
CultGeometryPrimitives.cs. Recorded under Follow-ups so a later diff-only
cut isn't surprised by the difference.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-25 18:44:36 +02:00
Meta Vens
af39e05c21 Kill mutation survivors: degenerate fixtures, missing axis and edge tests
A --since:29e50ad Stryker pass found real gaps, all inside this cut's own
files:

- vertex-placement and normals fixtures anchored a vertex at the world
  origin, so a mutated (+ instead of -) or dropped cellSize multiply was
  invisible against a zero operand; moved them off the origin;
- the cube normals test only checked length, and three orthogonal
  +-2-length face contributions summed to the same length no matter which
  one a mutant negated; now checks the exact expected direction per vertex;
- the open-boundary rule only had an X-axis test, leaving TryGetQuadCells's
  Y- and Z-axis guards (and TryGetOtherEndpoint's Y/Z cases) uncovered;
  added the Y- and Z-axis twins of the existing plane test;
- the 1e-20 near-zero-delta fallback in Interpolate was never exercised;
  added a fixture with an edge delta of ~3e-21;
- CultGeometryGridEdge's Equals and ToString had no direct test.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-25 18:38:15 +02:00
Meta Vens
dcfb267ac7 Fix the checkerboard fixture's open-boundary contamination
The 4x4x4 pure-checkerboard field had no fully-interior cell: every active
cell bordered the array edge, so some crossing edges lost a quad to the open-
boundary rule and edge usage came out odd (observed: all-3) for reasons
unrelated to the ambiguity the test means to exercise. Wrapped the
checkerboard in a one-sample uniform-outside margin (5x5x5 grid, checkerboard
only on samples 1..3) so every crossing edge under test keeps all four
surrounding cells in range, isolating the even-but-not-2 claim from
open-boundary effects.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-25 18:15:28 +02:00
Meta Vens
7a76b89a94 Fix expression-tree-incompatible test lambdas for FluentAssertions OnlyContain
Two spots failed to build: a method-group reference to float.IsFinite and an
`is 1 or 2` pattern inside a lambda that FluentAssertions compiles as an
Expression<Func<T, bool>>; expression trees can't contain pattern-matching
`is`, and a method group isn't implicitly convertible to an expression tree
either. Rewritten as explicit lambdas with `==`/`||`.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-25 18:10:19 +02:00
Meta Vens
09a85edc47 Test surface nets naming, orientation, welding, and normals; scope Stryker to it
Adds SurfaceNetsTests.cs and QuadNormalsTests.cs covering the sign
convention, edge naming, outward winding, vertex placement (midpoint and
unequal-crossing means, origin/cellSize), closed-sphere welding and
Euler characteristic, an ambiguous checkerboard cell's even-but-not-2 edge
usage, open-boundary quad suppression, determinism/ordering, and
face-weighted normals (sliver-vs-large-quad area weighting, unit cube
normals, zero-area/untouched-vertex degenerate case). Adds
stryker-config.json (vstest runner; this project is NUnit 4, not xunit.v3)
and records GameCult.Geometry as scoped, diff-only, in
docs/mutation-testing.md's follow-ups.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-25 18:06:54 +02:00
Meta Vens
7a656a7ec2 Add surface nets extraction and face-weighted normals to GameCult.Geometry
Implements CultGeometrySurfaceNets.Extract (welded CultGeometryQuadMesh, one
quad per interior crossing grid edge, outward-oriented winding) and
CultGeometryQuadNormals.FaceWeighted (unnormalized diagonal-cross-product
area weighting, matching CultGeometryIsoSurface's sign convention and
degenerate-normal rule). Fresh implementation per SURFACE-NETS-PROVENANCE.md;
no code or tables copied from the cited literature.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-25 18:06:29 +02:00
Meta Vens
29e50ad315 Merge Stryker adoption and the CultMath tests it pointed at
Stryker.NET becomes CultLib's mutation tool (CultMath config, baseline 2243
mutants, 350 survived). Behavioural tests close the three areas Aetheria
leans on: the BatchMath SIMD body, first_order_intercept's branches, and
equality and comparison across the vector types. 350 -> 264 survivors;
Soul passed the cut after one accumulation test was added.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-24 20:13:30 +02:00
Meta Vens
fd75c2acf9 Test that the float2 radial falloff overload accumulates, not assigns
Soul's pass on 41440cb found BatchMath.cs:115
(AddRadialFalloffAcceleration2D(ReadOnlySpan<float2>, ...)) accumulates
onto the caller's acceleration buffer, but no test ever seeded that
buffer with nonzero values: mutating += to = passed all 133 tests. The
float-array overload already had this guard
(RadialFalloffAccumulatesOntoExistingAcceleration); add the float2
equivalent, with a nonzero, per-element-distinct starting buffer, mixing
in-range and out-of-range particles so both the accumulated and
unchanged-seed cases are checked.

Checked every other += site in BatchMath.cs for the same gap: the
array-overload's scalar tail and vector body, and both
IntegrateSemiImplicitEuler2D overloads, all already seed their
accumulator buffers (vx/vy/px/py, velocity/position) with nonzero,
per-element values in their existing tests. Only this one site was bare.

Verified by hand-mutating BatchMath.cs:115 (+= to =): the new test fails
(expected 6.78, actual 0.48); reverted the source byte-exactly after.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-24 20:13:05 +02:00
Meta Vens
41440cb538 Tie the scalar comparison overloads too, not just vector-vector
The vector-vector self-tie added in the previous commit does not cover
float2/float3/float4's vector-scalar and scalar-vector overloads: their
existing no-tie fixture (a distinct vector against a single scalar) never
had a component equal to that scalar, so their boundary-flip mutants
(< to <=, > to >=) kept surviving. Add a uniform vector (every component
the same value) against a scalar equal to that value, tying every
component of both scalar overloads at once.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-24 19:49:23 +02:00
Meta Vens
eeb67e2a22 Add tied-value comparisons to kill boundary-flip mutants for real
The no-tie fixture in each *ComparisonOperatorsDifferPerComponent test
correctly kills direction mutations (< swapped for >) but leaves every
strict/non-strict boundary swap (< to <=, > to >=) surviving, since with
no equal component the two behave identically. That default is
appropriate for a float-threshold epsilon check, but these are
general-purpose vector comparison operators (CultMath's own
RectIntersectionTreatsTouchingEdgesAsContact test compares literal
endpoints), and for the int types an exact tie is the routine case, not
the rare one. Add a complementary "compared against itself" call per type
(vector-vector for double2/double3/int2/int3/int4, plus vector-scalar and
scalar-vector for float2/float3/float4) so every component ties and the
boundary swaps are actually exercised.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-24 19:44:58 +02:00
Meta Vens
6d8195811d Fix a tolerance-overload bug that made intercept precision asserts inert
`Precision` was declared `const float`, so `Assert.Equal(a, b, Precision)`
bound to xunit's absolute-tolerance overload (allowing any two values
within 4.0 of each other) instead of the intended 4-decimal-place
overload. Hand-mutating the `t2 > 0 ? min(t1, t2) : t1` ternary to always
return `t1` (math.cs:287) exposed it: the assertion silently accepted a
result almost 0.27 away from the expected value. Declaring it `const int`
selects the correct overload; confirmed the same hand mutation now fails.

Also add the float2-overload euler-integration length-validation test the
mutation report showed missing (BatchMath.cs:208's ValidateEqualLengths
call had no test at all).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-24 19:38:30 +02:00
Meta Vens
446859927a Fix degenerate fixtures that let real mutants survive their own tests
Soul-style self-check against the actual mutation report (not just green
tests) found several fixtures whose values coincidentally produced the
same output on the buggy path as on the correct one:

- BatchMath's scalar-tail fixtures put the one remainder particle/step
  either outside the falloff radius or mask-frozen, so the y-axis
  arithmetic a mutation would touch was never reached with an observable
  effect. Pin the remainder particle in range (radial falloff) and dynamic
  (Euler integration) so the scalar tail's own math is exercised, not just
  the vector body's.
- The float2-overload of AddRadialFalloffAcceleration2D had no no-op
  (radius <= 0 / strength == 0) test at all.
- first_order_intercept_time's negative-determinant test used a
  perpendicular relative velocity, making b = 2*dot(vel, pos) exactly
  zero; a mutant that drops the "no solution" branch entirely and falls
  through to the linear fallback coincidentally computes 0 too. Use a
  non-perpendicular fixture so the fallback's nonzero value is
  distinguishable from the correct zero.
- No fixture ever reached the `t1 > 0` branch at all (a > 0, both
  quadratic roots real and positive), so the boundary/negate checks
  guarding it and the `t2 > 0 ? min(t1, t2) : t1` line were never
  covered. Add that case.
- bool2.@false/@true, bool3.@true and bool4.@false have no consumer
  anywhere in the suite (bool3.@false and bool4.@true are read by
  HlslSemanticsTests); pin all six vector constants directly.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-24 19:26:48 +02:00
Meta Vens
6d5e209656 Merge CultMath 0.2.4: erf and erfinv reach the Unity package cultmath-unity-v0.2.4
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-24 19:10:30 +02:00
Meta Vens
8c86bc90e3 Give the CultMath package changelog its Unity meta
Soul: a git-URL package lands read-only in Unity's cache, where a file with
no meta is warned about and ignored on every import.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-24 19:10:25 +02:00
Meta Vens
ab98462c06 Test vector Equals/GetHashCode/comparison operators per component
Hand-verified that weakening float3.Equals from && to || passes the whole
suite. The same shape recurs with no shared base type across float2/3/4,
double2/3, int2/3/4, bool2/3/4, quaternion, float2x2 and float3x3. Add
data-driven tests, per component position, that a value differing at
exactly one component is unequal under Equals/==/!=, that GetHashCode
stays consistent with Equals, and that </>/<=/>= (including the
vector-scalar and scalar-vector overloads on the float types) each report
a different result per component. float2x2/float3x3 are covered at row
granularity since they have no == operator; quaternion and bool2/3/4 have
no ordering operators and are covered for equality only.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-24 19:06:41 +02:00
Meta Vens
71c42b125f Test first_order_intercept's branches beyond the one happy path
math.first_order_intercept_time had a single closing-target test. Add
coverage for zero relative velocity, the a-approx-zero linear fallback, a
target that outruns the projectile (negative determinant), a receding
target with both quadratic roots non-positive, and a closing case with
off-origin, off-axis shooter and target state. The closing cases assert
that the projectile (inheriting the shooter's velocity) and the target
actually coincide at the returned time; the no-solution branches pin the
value the source's own contract specifies.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-24 19:06:41 +02:00
Meta Vens
e3d52406db Test BatchMath's vector body, remainder, and guard branches
Both existing BatchMath tests used 2-3 particles while LaneCount >= 4, so
only the scalar tail ever ran, and both held y at 0 for every particle, so
every y-axis mutation was invisible. Add fixtures sized LaneCount * 3 + 1
with distinct nonzero x/y per particle, pinned against a scalar reference
computed independently in the test, plus explicit coverage of the early
return, negative deltaTime, length-mismatch, and empty-span guards on all
four BatchMath overloads.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-24 19:06:40 +02:00
Meta Vens
20e6da5942 Release CultMath 0.2.4: erf and erfinv reach the Unity package
math.erf/math.erfinv (source, tests, README) already landed on main via
87b95ae, b688cb2, fc9ce97, 4cdc02b, 6e8362b, cc71f17. This is the release
step 0.2.3 skipped needing: bump the package version, rebuild the tracked
Unity DLL/pdb deterministically, and add the CHANGELOG.md this package
never had (docs/semver-policy.md names this exact gap).

- packages/cultmath/src/CultMath/CultMath.csproj: Version 0.2.3 -> 0.2.4.
- packages/cultmath/unity/org.gamecult.cultmath/package.json: 0.2.3 -> 0.2.4.
- packages/cultmath/unity/org.gamecult.cultmath/CHANGELOG.md: new, [0.2.4]
  entry only (Added: erf, erfinv). Earlier versions are not backfilled, per
  the semver policy's own ruling on this package's pre-existing gap.
- packages/cultmath/unity/org.gamecult.cultmath/Runtime/Plugins/CultMath.dll
  and .pdb: rebuilt via packages/cultmath/scripts/build-unity-package.ps1
  (dotnet build, netstandard2.1, Release, --no-incremental, no Source Link).
  Built on Windows; the assembly is platform-neutral IL. The script's own
  determinism check (fresh build hash == tracked hash) and its version-parity
  check (package.json version == assembly FileVersion) both pass.
- No HLSL mirror change: erf/erfinv are C#-only, and
  packages/cultmath/shaders/CultMath.hlsl already matches the copy under
  unity/org.gamecult.cultmath/Shaders/CultMath.hlsl byte for byte.

Verified independent of build-unity-package.ps1's own checks: a scratch
console app loaded the tagged cultmath-unity-v0.2.3 DLL and this build's
fresh DLL into separate AssemblyLoadContexts and diffed their public
surface. Only two members were added (math.erf(float), math.erfinv(float)),
none removed; AssemblyVersion/FileVersion/InformationalVersion match apart
from the 0.2.3 -> 0.2.4 bump; TargetFrameworkAttribute is unchanged
(.NETStandard,Version=v2.1). erf/erfinv round-trip and domain-edge behavior
(erfinv(+-1) = +-Infinity, erfinv(1.5) = NaN) verified by invoking the
loaded methods directly.

dotnet test packages/cultmath/tests/CultMath.Tests -c Release: 102 passed,
0 failed.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-24 19:02:40 +02:00
Meta Vens
d110d9d6ff Merge the TypeScript QUIC realtime line (Cuts 3-6 and retention)
What lands:
- Cut 3: the native MsQuic bridge, with the Windows release leg and F5
  closed on both platforms, and the closerace fixture fix.
- Cut 4: the koffi Node binding, consumer, session manager and trust.
- Cut 5: the TS provider. It reaches the C# native connector, which is
  the Unity overlay's path, on Windows.
- Fix batches 1-4: use-after-free, handler isolation, the
  handshake-timer eviction, the koffi allocation leak, one C#-shaped
  inbox, encode-once, advertisedHost, publish-only
  (acceptClientFrames: false), and maxConnections.
- Retention: the provider seeds late joiners with the newest
  latest-only frame per (channel, body), in TS and C#.
- Cut 6, narrowed: native binaries committed under
  packages/cultmesh-ts/native, built by Actions. A second from-scratch
  build reproduced them byte for byte.

Gates: four Opus Soul passes on the runtime and one Sonnet pass on the
packaging. The last runtime pass found that the connection death under
load was the old handshake eviction, which fix 3a had removed, and it
confirmed StreamPixels' load (60 Hz latest-only for 10 minutes) with
flat memory.

Also carried, per the operator's ruling: CultMath erf/erfinv (Cut 12.0
and its fix batch) from the branch base.

Map conflicts were resolved in favour of main, which owns the maps. The
only branch-side lines main lacked were a Cut 3 "still outstanding"
block that main's closure supersedes.

Open follow-ups, recorded on the map: IPv6-literal endpoints cannot be
dialled; consumer-side native queues are unbounded while Unity is not
polling; a client can see connect() resolve past maxConnections before
the refusal arrives; subtraction (about -130, mostly comments) is
deferred.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-23 23:51:19 +02:00
Meta Vens
cdb8f3ca6d Keep the native digest list and manifest LF on every checkout
Soul found that on a Windows clone (core.autocrlf=true) SHA256SUMS and
MANIFEST.txt were written with CRLF, so the documented
`sha256sum -c SHA256SUMS` failed on every line: each filename ended in
\r. CI stayed green only because it checks out on Linux. After this
rule and a fresh checkout, the check passes on Starfire for all four
binaries.

Provenance, recorded here because verify-committed only checks the
committed files against the committed sums: run 35912901846 rebuilt
all four binaries from scratch after they were committed, and every
artifact is byte-identical to the committed file (libmsquic.so.2
c09a72f9..., libgamecult_mesh_quic_native.so 0ee3d283..., msquic.dll
c17c6581..., gamecult_mesh_quic_native.dll 9dae391a...). Two
independent CI builds produce the same bytes, which shows both where
they came from and that the build is reproducible.

Self edited this one-line config directly instead of dispatching Hands.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-23 23:50:32 +02:00
Meta Vens
2785f28f5b Rename the release tarballs to stop tripping 11.7's parked-package grep
`cultmesh-quic-native-{win32-x64,linux-x64}.tar.gz` collided by substring
with the negative grep for the parked `@gamecult/cultmesh-quic-native-*`
platform package names (11.9, not built in this campaign). Rename to
`quic-native-{win32-x64,linux-x64}.tar.gz`, matching the upload-artifact
names already used. The release job has not run (no tag pushed), so this
has no runtime effect yet.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-23 22:03:38 +02:00
Meta Vens
4fccdf17ff Remove the TEMPORARY push-to-quic-cut6 trigger
The binaries are committed and verify-committed went green on the trigger's
own run (https://github.com/GameCult/CultLib/actions/runs/35912901846).
Reverts quic-native.yml to the triggers named in cut 6 (docs/typescript-
quic-realtime-cut.md:2153-2156): push to main and pull_request run
verify-committed only, workflow_dispatch runs the two builds, a
cultmesh-quic-native-v* tag runs all four. Diff against 4d75d90 (the file
before the temporary trigger was added) is empty.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-23 22:00:25 +02:00
Meta Vens
fcc7b14555 Commit the QUIC native binaries, SHA256SUMS and MANIFEST.txt
Downloaded from the TEMPORARY push-triggered run
https://github.com/GameCult/CultLib/actions/runs/35912386052 (commit
e5bf1c9), built by build-win32-x64 and build-linux-x64 in quic-native.yml.
Every file's digest was verified against the job logs before this commit
(win32-x64/msquic.dll's also matches build-quic-native.ps1's own pinned
expectedRuntimeSha256, confirming it is the pinned MsQuic 2.5.9 runtime).

  win32-x64/gamecult_mesh_quic_native.dll  9dae391a44d59f12e19baa08a44d86c7e8b4916ca5d40007a42d65913ce0896f
  win32-x64/msquic.dll                     c17c65813fe007eb486a5270d244f3659261355795b27abb99bd19ff77539263
  linux-x64/libgamecult_mesh_quic_native.so 0ee3d28324c79a5b0135368187e7bd75c1969ad94fc6985755e81de4ec96e430
  linux-x64/libmsquic.so.2                 c09a72f9b3bfd9119044b305c6064731c1e1879411e6f54276474fb58b524b68

SHA256SUMS is generated sha256sum output over exactly these four relative
paths, committed verbatim. MANIFEST.txt records the pinned MsQuic sources,
the bridge commit, the run URL, and each build job's printed host/compiler
line; build.release notes this run used the TEMPORARY push trigger rather
than a tag, since no release exists yet.

Cut 6 (packaging), 11.5/11.7, Q8 Option 1: the operator (via this session)
downloads, verifies and commits; no workflow writes to the tree.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-23 21:58:54 +02:00
Meta Vens
e5bf1c9243 Add a TEMPORARY push trigger to exercise quic-native.yml on this branch
workflow_dispatch cannot be dispatched against quic-cut6 until this workflow
file is registered from the default branch (a GitHub constraint, not a
permissions gap: `gh workflow run` and a raw dispatch API call both 404).
Rather than touch main or push a tag, add push: branches: [quic-cut6] and
extend verify-committed's and both build jobs' `if:` guards with a
`refs/heads/quic-cut6` arm, so this push itself runs the three jobs. The
release job's guard is untouched: it still matches only a
cultmesh-quic-native-v* tag, so this push does not create a release.

Every added line is marked TEMPORARY and paired with its match; both are
removed in one commit once the binaries are committed and verify-committed
goes green on that push.

Cut 6 (packaging).

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-23 21:54:02 +02:00
Meta Vens
4d75d90da8 Add the QUIC native release workflow
Four jobs: verify-committed checks packages/cultmesh-ts/native/SHA256SUMS
against the tree on every push to main and every pull request; build-win32-x64
and build-linux-x64 run scripts/build-quic-native.{ps1,sh} on
workflow_dispatch or a cultmesh-quic-native-v* tag and upload their output as
artifacts; release, needing both builds and gated to the tag push, is the
only job with write permission and attaches the two platform archives plus a
committed-format SHA256SUMS and a draft MANIFEST.txt to a GitHub Release.

build-linux-x64 runs inside the pinned debian:13@sha256:f324c7ff… container
per Q6 A: the Actions container is the only permitted Linux release builder,
because the artifact links against that image's glibc and the deploy host
(Yggdrasil) runs the same OS. No release or tag has been pushed by this
commit; the release job exists but has not run.

Cut 6 (packaging), docs/typescript-quic-realtime-cut.md:2131-2156, narrowed
per StreamPixels cut map section 4.3.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-23 21:51:28 +02:00
Meta Vens
f228ccd1e5 Copy the MsQuic MIT licence into cultmesh-ts's native/ payload
The package directory must be self-contained once copied out of the repo
(pnpm materialises only `files`), so the licence text already committed
beside the Unity plugin binaries is copied here rather than referenced.
Same MIT text for both platforms. Cut 6 (packaging), 11.4.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-23 21:51:18 +02:00
Meta Vens
99eeae2047 Assert the cultmesh-ts tarball carries its native/ payload
The closure smoke already asserted dist/index.js and dist/index.d.ts for
every workspace package; extend it for cultmesh-ts to assert the four
committed native binaries plus SHA256SUMS, MANIFEST.txt and
MSQUIC-LICENSE.txt are in the packed file list, on every host. The tarball
carries both platforms; the host only decides which one loads. Cut 6
(packaging), 11.5/11.6.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-23 21:51:11 +02:00
Meta Vens
5650304169 Mark the committed QUIC native binaries binary in .gitattributes
`* text=auto` already autodetects them by content, but that is a heuristic.
Say explicitly that packages/cultmesh-ts/native/**/*.dll and *.so(.N) are
binary so no future text-processing rule can apply EOL conversion and poison
the digests SHA256SUMS pins. Cut 6 (packaging).

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-23 21:51:03 +02:00
Meta Vens
bbb072551c List native/ in cultmesh-ts's packed files
The committed QUIC native binaries only reach a consumer if `files` carries
them: pnpm materialises a file: dependency from `files` alone, and the same
allowlist gates `npm pack` and the deploy `git archive`. Cut 6 (packaging).

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-23 21:50:55 +02:00
Meta Vens
057cf19fd9 Bring Cut 3's closerace fixture fix onto the packaging line
The fixture fix (44ab376) lived only on quic-cut3-winrel. Cut 4 branched
from cc71f17 before it, so the QUIC line never carried it. This merges it
into quic-cut6 before packaging, so the release line runs the closerace
fixture whose poll timeout outlasts its own settle budget.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-23 21:47:19 +02:00
Meta Vens
6f7b052a47 Fix P17 to actually kill its mutant: check refCount, not connectionCount
The synthetic connection P17 drives directly at acceptConnection() never
reaches CONNECTED (it was never dialed anywhere), so it never joins `peers`
either way — connectionCount alone couldn't tell "refused" apart from
"attached but still handshaking". Manually restoring the disposed-check's
removal and rerunning showed the original assertion passing regardless.
retain() is synchronous and only the attach path calls it, so comparing
CultMeshQuicNativeRuntime.refCount immediately around the acceptConnection()
call is what actually distinguishes the two: confirmed by hand that the
mutation now fails this test by assertion (2 !== 1) before restoring it.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-23 21:43:22 +02:00
Meta Vens
94af7fd07e Make P3 deterministic and add tests for Soul's surviving mutants and the new caps
P3 ("a latest-only send failure evicts the peer...") raced wall-clock
against a tight while-loop that does no real I/O per iteration (broadcast()
never awaits a latest-only peer's send), so it spun encoding and enqueueing
frames fast enough to starve the event-loop turns the native pump needs to
notice the dead connection — a self-inflicted race that any extra load in
the test process (mutation testing included, regardless of which line was
mutated) could push past the 2s bound with nothing to do with the mutant
under test. Fixed by decoupling how many attempts to seed (a small fixed
count, each with a real yield) from how long to wait for the result (one
waitUntil afterward).

New tests for mutants Soul found surviving by assertion:
- I1: an inbox key keeps its first-arrival queue position when a later
  publish overwrites its value.
- L1: the outbox keeps one send in flight per peer, proven by
  prototype-patching sendEncodedFrame to track concurrency (the provider
  builds its peer transports internally, so this is the only vantage point
  from outside the module).
- P15: broadcast() after dispose rejects.
- P17: an accept arriving after dispose is refused, not attached, driven
  directly at acceptConnection() with a real (but otherwise unused) native
  connection handle rather than a fabricated pointer.

Plus coverage for the new options: a publish-only provider faults a client
that sends to it and never queues anything, and a connection beyond
maxConnections is refused without disturbing existing peers.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-23 21:38:25 +02:00
Meta Vens
40944dee17 Cap the QUIC provider's inbound memory: publish-only mode and a connection cap
Soul's probe proved a client can grow the provider's memory without limit
(20k reliable frames plus 20k distinct latest-only keys took
receiveQueueSize to 40000 and RSS from 97 to 318 MB) because StreamPixels
never calls receive() to drain it, and there was no cap on connections
either. The pinned certificate only authenticates the server, so any
internet client can dial in.

Add acceptClientFrames (default true, unchanged for existing callers and
interop peers, which all use receive()): when false, any inbound stream a
peer opens faults that connection at STREAM_STARTED, before a frame can be
decoded or queued, so no inbox or generation-map entry is ever created for
client data, and receive() itself rejects clearly.

Add maxConnections (default 1024): a connection beyond the cap is refused
at accept, shut down before any transport, outbox, or retained-frame
seeding is allocated for it. Existing peers are unaffected.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-23 21:38:03 +02:00
Meta Vens
58a6fc5c06 Merge the koffi allocation-leak fix into the retention line
This brings fix batch 3c (per-runtime out-buffers, freed on the last
release, plus a steady-state RSS test in its own child process) onto
the branch carrying fix batches 3a and 3b and retention.

The merge was automatic. Checked by hand: release() frees the reused
buffers only after the reference count reaches zero and the pump has
exited. retain() (from 3a) is called only while the provider already
holds a reference, so it cannot resurrect a runtime that is closing.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-23 20:06:29 +02:00
Meta Vens
f0f0694a81 Add a test for the inbox's drain-before-error rule
Hand-mutating CultMeshRealtimeInbox.receive() to check `completed`
before the ready queue (so dispose() rejects an already-queued frame
instead of draining it first) found no existing test that dies for it.
Add one: two reliable-ordered frames sit in the provider's receive
queue, the provider is disposed, and both frames must still come back
from receive() before the next call rejects.

Verified by hand against the final code and restored, per the fix
batch's mutation list; not committed as a harness.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-23 20:02:38 +02:00
Meta Vens
2e7f10993f Add tests for the provider's bounded client fan-in
Reproduces Soul's probe directly: 20,000 client-sent latest-only frames
on one key, none ever drained by receive(), leave exactly 1 pending
frame in the provider's receive queue, and that frame carries the
newest sequence sent. A second test sends 20 frames across 50 distinct
keys and checks the queue holds exactly 50 (bounded by key count, not
frame count). A third proves reliable-ordered client frames are never
coalesced and stay in order at the provider.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-23 19:51:51 +02:00